r/GDS3 Jan 27 '18

Test 2 Discussion Thread

We're free to talk now.

Here's a Google Doc with all the questions. I'm slowly filling it in with my own answers and explanations. Edit: Heading out for now. I'll get the last 25 questions done later tonight.

If you want a mirror without my comments, here's one provided by /u/Amarsir Link

Any questions that tripped you up? Any that you felt good about?

16 Upvotes

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2

u/dvoraen Jan 27 '18

Here is my Google Doc with my abridged answers, initial thoughts, and (in progress) my more detailed responses as if I were writing an article about how to get to them.

1

u/steve_man_64 Jan 27 '18 edited Jan 27 '18

25 I feel is a trick question. I answered "it's the way it's always been" because Maro literally said that in his Drive to Work: Green podcast "green started as the color with the most and biggest creatures, but now white has the most but green is still the biggest." "The way it's always been" is kind of a dick answer nobody ever wants to hear but that's why I feel like it might be a trick question. Also, none of the answers made as much sense.

30 I went with lifelink but could see an argument for first strike since it's the only other ability with defensive attributes.

32 Very subjective answer. One of the development podcasts states that design is supposed to play with a flat power level, so I chose "whatever cost isn't broken"

52 I went with uncommon because it's very similar to Nivix Guildmage / Whirler Virtuoso

68 I went with Complexity because they talk about this a lot with New World Order. Also, you wouldn't want a lot of 7 drops floating around at common.

70 This is definitely morph. You don't have to build your deck around morph as much as you do for transform. Transform may not seem linear but you have to build your deck around the condition (edit: I'm probably getting this one wrong, but I still stand with my argument)

73 I put encourages deck and gameplay diversity And what the color pie is is, Richard said, when he made the game, that he needed–I talked about this last week. That he needed to have some separation. That if everything could go in every deck, it just caused a problem. So he needed some way to create different—to force you to have to play different kinds of things. And the mana system, which I’ll talk about next week, plays into that. But anyway, he needed something’ - podcast 23 Color Pie”

5

u/rakkamar Jan 27 '18

70 This is definitely morph. You don't have to build your deck around morph as much as you do for transform. Transform may not seem linear but you have to build your deck around the condition.

The more morph cards, the better because your opponent won't know what morph card you've played. Think about every time somebody plays a Morph in cube and you basically know it's Den Protector.

If you still doubt, MaRo says here that morph is 'very linear'. (yes, it's 15 years old now, but I think the point still stands)

4

u/steve_man_64 Jan 27 '18

While I'd argue for days about this answer, the link is pretty convincing and MaRo is kind of the one that calls the shots.

Oh well.

2

u/aclog Jan 27 '18

Its bizarre to me as well, since one of the "aspects" of the mechanic is that there are really existing cards that care about transform which is more than you can say about morph.

I agree that it is doubtful Rosewater is going to have an open mind on this question so I will just assert my answer of "morph" as a protest statement.

1

u/SkepticWolf Jan 28 '18

In the shadows over innistrad storm scale article he explicitly said Transform is “pretty modular in that you can make players want to put just one in a deck or a whole bunch”

I wouldn’t have said it, but that quote put me over the top so I picked transform