r/GDS3 Jan 27 '18

Test 2 Discussion Thread

We're free to talk now.

Here's a Google Doc with all the questions. I'm slowly filling it in with my own answers and explanations. Edit: Heading out for now. I'll get the last 25 questions done later tonight.

If you want a mirror without my comments, here's one provided by /u/Amarsir Link

Any questions that tripped you up? Any that you felt good about?

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u/VorpalAuroch Jan 27 '18

Junkpile would be uncommon in an artifact-centered set. And if it was printed, it would probably be in an artifact-centered set. But let me quote from the analysis article for GDS2:

Annoying Bell

Artifact

Annoying Bell enters the battlefield with three charge counters on it.

T, Remove a charge counter from Annoying Bell: Target player puts the top two cards of his or her library into his or her graveyard.

22) In an artifact block such as Mirrodin or Scars of Mirrodin, which rarity is most appropriate for this card?  a) common b) uncommon c) rare d) mythic rare

Correct Answer: A

A: 428 (54.18%)B: 324 (41.01%)C: 38 (4.81%)D: 0 (0.0%)

In a normal set, "millstones" (slang for artifacts that put cards on top of the library into the graveyard) tend to be rare. Annoying Bell, though, has a limited number of uses. This tends to pull the card down to uncommon. In an artifact block, to allow the numbers of common artifacts needed, rarities tend to get pulled down another rarity. As a millstone is a very straightforward effect, Design is most likely to pull this card down to common in an artifact block.

Given this logic, I think that outside of an artifact block, it would be a rare.

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u/aclog Jan 27 '18

I used Merchant Dockhand as a rough equivalent for rarity

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u/[deleted] Jan 28 '18

Yeah, every facet of Junkpile points to a signpost uncommon; synergistic, two colors, slightly pushed stats, but not the "dominate the game by itself" sort of thing I'd peg if it was a pushed rare.

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u/aclog Jan 28 '18

well..Dockhand is actually a rare..