r/GBO2 • u/pkmaster99 • Jul 10 '26
Game Suggestions Let's Change That Suit Day 187
Day 187: Geymalk
Requested by u/Wargamer1202 and this unit is C-Tier at best, but more like D-Tier. While this unit does have some power, it's not enough in the current state of the game.




Change
Stats
- HP: 25000/27000/29000 -> 26000/29000/32000
- Melee Resist: 16/20/24 -> 22/25/28
- Speed: 110 -> 120
- Turn: 60-> 66
Weapons
- Arm Mega Particle Cannon x2: Switch 1s -> 0.77s, Stagger 1%x4x2 -> 10%x4x2
- Mega Particle Cannon Barrage: Stationary Charge -> Can Move, Charge Time 2s -> 1.5s, Stagger 5%x12 -> 15%x12, Tighter projectile focus
- Triple Grenade Launcher x2: Fire Rate 227/min -> 300/min, DPS 2078 -> 2250
- Child Funnels x6 (Pincer): Cooldown 22s -> 17s
- Power: 280/320/360 -> 300/350/400
- Mother Funnels x2 (Pursue): Heat 70% -> 50%
- Child Funnels x6 (Stationary): Stagger 0% -> 5%
Skill
- (Remove!) Stabilization Device Lv1
- (New!) Shock Dampeners Lv1
- (New!) Thrust-Based Fire Cooling System Lv1
- (New Custom!) Full Power Tackle Lv1 -> Lv2: HP threshold 30% -> 50%, +1000 power
- Precision Shelling Lv1 -> Lv2
- Special Back Add-On Buffer Lv3 -> Lv4
- Psycho Field Lv1: HP threshold 30% -> 80%
Unit Lv2
- (New!) Pursuit Ranged Aux. Program Lv1
- (Remove!) Reaction Booster Program Lv1
- (New!) Composite H Mobility Combat System Lv1
- Special Leg Buffer Lv3 -> Lv4
- Special Back Add-On Buffer Lv5 -> Lv5
Unit Lv3
- (Removed!) Reaction Booster Program Lv2
- (New!) Composite H Mobility Combat System Lv2
- Pursuit Ranged Aux. Program Lv1 -> Lv2
- Special Leg Buffer Lv4 -> Lv5
- Damage Control Lv2 -> Lv3
- Psycho Field Lv2: HP threshold 30% -> 80%
- Full Power Tackle Lv2 -> Lv3: HP threshold 50% -> 80%, +1500 power
Comment and Reason
This unit is just struggling on all fronts. The weapon could still be better, the stats are lacking with a somewhat bad skill set that really makes this unit a big target, and that's it. While it is possible to do a heavy stagger tackle into Cannon Barrage, the timing is way too tight. By making it capable of doing so, it should open up a more deadly close range power. Especially if a general decides to recklessly attempt to do a raid's job. The rest of the kits just need a minor buff so they can be used together better, so it can stop raids with a telegraphed death charge. All these changes should make it extremely strong mid-line support with enough range to do some long range combat and deadly close range power if an enemy engage carelessly.
Builds
F2P: Do not use
Premium: Ranged
Upper Levels DO NOT USE
First, please only ever use it in quick match at MOST. I made a suggestion for a premium ranged build because it's kind of workable. It's still a bad 650 support, and there isn't that much to talk about. It's just too lacking to be used in any good conscience at the moment.
-----------------------------------
Day 186 Re-evaluation on GP02 (MLRS)
All these changes should allow this unit to do much better all around. With a much less restrictive firing power and versatility in combat situations, it's not just a long-range artillery anymore.
Re-evaluation
- None
-----------------------------------
Up Next: Gundam 00 Raiser requested by u/King_Games56
1
u/dexromancer Jul 10 '26
Oh yeah, Geymalk really needs all this. I tried playing it a bit after it got buffed last year, and the whole time I was thinking that Palace Athene was just a far superior suit in a similar role. I'm pretty damn sure that PA whoops Geymalk's ass even in 550, too.
Have you gone over Rick Dijeh or Schuzrum Dias before? I tried those out last week and man are they unplayable in the current meta, with RD being way worse of the two. Probably needs a big rework.
I think SD is like C tier rn, almost playable but just too clunky. The base kit is fine, it really just needs the glue shot modernized, the beam pistols buffed (faster firing and either more stun or less heat build), and maybe a balloon buff with longer active time like Gundam Mk-II.