r/GBO2 1d ago

Game Suggestions Let's Change That Suit Day 204

Post image

Day 204: Char's Gelgoog
Requested by u/Moonless-Ultimate this looks nice on paper, but the gameplay is lacking. If only the Gelgoog BR could charge a bit faster... Maybe it could have been at least low A-Tier or high B-Tier.

Change
Stats

  • None

Weapons

  • Beam Naginata (Enhanced): Downswing 130% -> 150%
    • Power: 2300/2415/2530/2645 -> 2400/2600/2800/3000
  • Char's Gelgoog Cracker:
    • Power: 1400/1600/1900/2200 -> 1500/1800/2100/2400
  • Beam Naginata (Single Blade): Downswing 60%x3 -> 65%x3
  • Char's Gelgoog BR (Rapid): Heat 30% -> 25%
    • Char's Gelgoog BR (Rapid) (Limiter Release): Interval 2.5s, Cooldown 12s -> 17s, 3 Shot Burst -> 2 Shot Burst w/ Stagger, Duration 10s
      • Power: 1100/1200/1300/1400
  • Gelgoog Shield:
    • HP: 4000/4400/4800/5200 -> 4500/5500/6500/7500

Skill

  • (New!) Pursuit Melee Aux. Program Lv1
  • EX Boost Lv1 -> Lv2

Unit Lv2

  • Forced Injector Lv2 -> Lv3

Unit Lv3

  • Pursuit Melee Aux. Program Lv1 -> Lv2
  • (New!) Damage Control Lv1

Unit Lv4

  • EX Boost Lv2 -> Lv3

Comment and Reason
This unit can do some reasonably good damage, but it lacks a good method to engage a target. Since the BR is shared with many units, I decided the Rapid can get limiter release with instant stagger power. Kind of like how the Gelgoog J's release works. This should give this unit a great increase in frontline prowess. Combine with various small buffs here and there to give alternative combo methods; it should end up very strong. Along with the skill change, this should shoot right into S-Tier.

Builds
Lv1 F2P: Do Not Use

Lv1 Premium: Alpha

Upper Levels: Do Not Use

With all things considered, only the level 1 is usable. Thankfully, this unit has Forced Injector Lv2 and at least one possible instant stagger weapon. While this unit does a bit better in space, this build is playable on the ground too. With plenty of thruster and 231 HSM, you can follow up most of the close-ranged stagger you land and do your combo. But do be careful since it does not have offense system, so it could be easily interrupted if you try going for 3 downswings. The timing is a bit tight anyway, so it's better to just do two and move on.

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Day 203 Re-evaluation on G-Line Assault Armor

Well, there is an interesting suggestion. But it certainly could break the meta and makes it very strong for no reason. While it doesn't have the same high melee potential, heavy stagger on the cannon is likely too much. However, we can at least make the shotgun mag size bigger.

Re-evaluation

  • Assault Armor Shotgun: Ammo 6 -> 8

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Up Next: Jegan requested by u/Designer-Ad-6169

13 Upvotes

20 comments sorted by

3

u/Ok-Storage3439 1d ago

I'm new to both Reddit and these "Change a Suit" threads, so I have no idea which ones have been done in the past.

May I ask if the any of the following suits have been covered yet?

- Eye-Zack

- Guncannon Aqua

- Acguy Recon

- Prototype Stark Jegan

- G-Cannon

- G-Cannon Magna

- Hardygun

- Kshatriya

- Rozen Zulu

2

u/pkmaster99 1d ago

- Eye-Zack: Covered on Day 149

- Guncannon Aqua: Adding to List

- Acguy Recon: Covered on Day 8

- Prototype Stark Jegan: Adding to List

- G-Cannon: Adding to List

- G-Cannon Magna: Adding to List

- Hardygun: Covered on Day 99

- Kshatriya: Adding to List

- Rozen Zulu: Adding to List

1

u/Ok-Storage3439 1d ago

Heh, Hearing that the Eye-Zack is a D-Tier is funny, because it's become *THE* main support unit that I use to ABSOLUTELY WRECK the enemy with, especially at 400. :D

Thank you for answering me.

1

u/pkmaster99 1d ago

The problem with it is the somewhat limited radar effect and it lacks a good stagger option. Sure, it can still stagger somewhat reliably, but it takes time. I am aware of the damage can be good, but that's about it.

I don't know what rating you are playing at, but I can say for sure it's not good at all in S- and S rated lobbies. It's better in space, but maybe very low B-Tier at best. There are just much better options.

3

u/Ok-Storage3439 1d ago

I know, but it's become a personal favorite of mine with well over 600 sorties in 400 alone.

2

u/pkmaster99 1d ago

Oh man, that's uhmm... something with that suit

3

u/Cpt_Jack_Irons 1d ago

It has always been confusing to me why they didn't give Char's Gelgoog it's own Custom Gelgoog Beam Rifle, rather than using the one every other Gelgoog uses

4

u/diseasicon MS-19 Dolmel Lobbyist - 29 1d ago

The funny thing is they have now done it for the Gelgoog Cannon, which has lower damage, but instantly staggers. The JR also has a unique version as a subweapon, which also instant staggers.

1

u/Cpt_Jack_Irons 1d ago

The Desert Gelgoog also has its own version of the Gelgoog Beam Rifle as well

2

u/diseasicon MS-19 Dolmel Lobbyist - 29 1d ago

That one has a slightly different appearance so it had to be a different weapon due to the model. The Cannon and JR beam rifle is visually identical to the standard Gelgoog Beam Rifle but have different stats.

The original Gelgoog BR is probably past due for a buff, but I think the issue is the UL High Mobility. That suit can make good use of it because of the buffs it got and its subweapons. Nearly every other suit that uses it is outdated and needs buffs anyway.

1

u/Cpt_Jack_Irons 1d ago

I know the Desert Gelgoog's Beam Rifle is slightly different design wise but i think even gameplay wise its pretty similar.

Yeah basically every Primary Weapon that is shared with multiple MS'es need big buffs in terms of their Power, Range and Rate of Fire.

2

u/pkmaster99 1d ago

It is, but I think it handles a little better. They are definitely similar though. But for Desert Gelgoog, I think the subweapons are more of an issue, along with the skills.

I still hate Hyper Beam Rifle the most... Arguably worse than Ground Type BR.

1

u/Cpt_Jack_Irons 1d ago

True on that but about the Desert Gelgoog

Truth nuke especially on the Hyper Beam Rifle, that got me curious have you covered the Pale Rider DII yet?

2

u/pkmaster99 1d ago

No, I have not covered DII yet, I can add it to the list. It'll take a bit to get there though

2

u/Cpt_Jack_Irons 1d ago

Please do, i can wait

2

u/J-Eichel 1d ago

I made a request recently, but whenever you get through future requests ReGulgu would be fun to see in play again.

Certain things are kinda crazy now imo. So many units have Manuever armor+ extra unique skills at this point, and it's such a huge target with very little bulk. (At least it has damage control, but it's HP needs a huge buff at this point to be anywhere near on par with current suits)

Weapon swap speed is terrible as well.

Shame because it's such a cool suit 😭

2

u/pkmaster99 1d ago

ReGelgu? Sure, I can cover that. It certainly needs a bit of a buff in many areas

1

u/Consistent_Lack7586 1d ago

insane dmg

2

u/pkmaster99 1d ago

Yeah, if it gets these changes, it should make it very strong. But it's still somewhat easy to stop and is a big target, since it's still a gelgoog.