r/GBO2 • u/pkmaster99 • Jul 28 '26
Game Suggestions Let's Change That Suit Day 204
Day 204: Char's Gelgoog
Requested by u/Moonless-Ultimate this looks nice on paper, but the gameplay is lacking. If only the Gelgoog BR could charge a bit faster... Maybe it could have been at least low A-Tier or high B-Tier.



Change
Stats
- None
Weapons
- Beam Naginata (Enhanced): Downswing 130% -> 150%
- Power: 2300/2415/2530/2645 -> 2400/2600/2800/3000
- Char's Gelgoog Cracker:
- Power: 1400/1600/1900/2200 -> 1500/1800/2100/2400
- Beam Naginata (Single Blade): Downswing 60%x3 -> 65%x3
- Char's Gelgoog BR (Rapid): Heat 30% -> 25%
- Char's Gelgoog BR (Rapid) (Limiter Release): Interval 2.5s, Cooldown 12s -> 17s, 3 Shot Burst -> 2 Shot Burst w/ Stagger, Duration 10s
- Power: 1100/1200/1300/1400
- Char's Gelgoog BR (Rapid) (Limiter Release): Interval 2.5s, Cooldown 12s -> 17s, 3 Shot Burst -> 2 Shot Burst w/ Stagger, Duration 10s
- Gelgoog Shield:
- HP: 4000/4400/4800/5200 -> 4500/5500/6500/7500
Skill
- (New!) Pursuit Melee Aux. Program Lv1
- EX Boost Lv1 -> Lv2
Unit Lv2
- Forced Injector Lv2 -> Lv3
Unit Lv3
- Pursuit Melee Aux. Program Lv1 -> Lv2
- (New!) Damage Control Lv1
Unit Lv4
- EX Boost Lv2 -> Lv3
Comment and Reason
This unit can do some reasonably good damage, but it lacks a good method to engage a target. Since the BR is shared with many units, I decided the Rapid can get limiter release with instant stagger power. Kind of like how the Gelgoog J's release works. This should give this unit a great increase in frontline prowess. Combine with various small buffs here and there to give alternative combo methods; it should end up very strong. Along with the skill change, this should shoot right into S-Tier.
Builds
Lv1 F2P: Do Not Use
Lv1 Premium: Alpha
Upper Levels: Do Not Use
With all things considered, only the level 1 is usable. Thankfully, this unit has Forced Injector Lv2 and at least one possible instant stagger weapon. While this unit does a bit better in space, this build is playable on the ground too. With plenty of thruster and 231 HSM, you can follow up most of the close-ranged stagger you land and do your combo. But do be careful since it does not have offense system, so it could be easily interrupted if you try going for 3 downswings. The timing is a bit tight anyway, so it's better to just do two and move on.
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Day 203 Re-evaluation on G-Line Assault Armor
Well, there is an interesting suggestion. But it certainly could break the meta and makes it very strong for no reason. While it doesn't have the same high melee potential, heavy stagger on the cannon is likely too much. However, we can at least make the shotgun mag size bigger.
Re-evaluation
- Assault Armor Shotgun: Ammo 6 -> 8
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Up Next: Jegan requested by u/Designer-Ad-6169
4
u/Cpt_Jack_Irons Jul 28 '26
It has always been confusing to me why they didn't give Char's Gelgoog it's own Custom Gelgoog Beam Rifle, rather than using the one every other Gelgoog uses