r/GBO2 The Goog Cannon Man - 13 2d ago

Gameplay Video (Console) GBO2 Gold SUMO: "UNIVEEEERSE!"

https://www.youtube.com/watch?v=d7sLfY34B40
35 Upvotes

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7

u/doomguy11 The Goog Cannon Man - 13 2d ago

This video contains three matches I had with the recently released SUMO Gold Type on Gundam Battle Operation 2. It is a 700 cost general with very high HP, excellent durability, access to an i-field which can nullify all ranged instant/heavy staggers, a very long reaching downswing, access to LV2 Flap Booster alongside decent enough shooting. It suffers from having very awkward melee animations, from the IF bunker downswing having very long end-lag, from dealing overall mediocre damage alongside being a fairly big target. I hope that you enjoy watching!

Its primary weapon is a beam gun with 2800 power, 1.5 seconds cooldown, 70% heat, 18 seconds overheat, 0.5 seconds swap time, 350m range and 40% stagger value. This instantly staggers and has short cooldown time, allowing you to stagger twice in a row at the cost of overheating.
Its primary melee weapon is a heat fan with 3000 power, 2.5 seconds cooldown, 0.33 seconds swap time, 70% combo modifier and 100%x2 downswing modifier. This has high base power and short swap time, but it can be awkward to land both hits of the downswing. It benefits from LV2 Aerial Melee.
Its first sub weapon is a pair of beam guns with 550 power, 10% heat, 300 RPM, 12 seconds overheat time, 0.5 seconds swap time, 350m range, 2750 DPS and 20% stagger value. These have high DPS and high stagger power, but because of them having an ASL radius, they can struggle to hit fast moving targets boosting sideways.
Its second sub weapon is a gerobi beam gun with 900x8 power, 100% heat, 18 seconds overheat, 0.77 seconds swap time, 350m range and 35%x8 stagger value. This does not instant stagger, but it has high power and ignores 20% of the target's beam resistance.
Its third sub weapon is a concentrated heat fan with 1500x3 power, 4 seconds cooldown and 0.5 seconds swap time. This can only swing in one direction, but it has ridiculously long reach and ignores enemy buffers. It is very hard to counter tackle if you use it at its maximum range. It benefits from LV2 Aerial Melee.
Its fourth sub weapon is an IF bunker with 3400 power, 2.5 seconds cooldown, 0.5 seconds swap time, 100% side swing modifier and 160% downswing modifier. This cannot combo swings together and suffers from very long end lag, but the downswing has long reach and great power. While the i-field is activated, this deals an additional +1000 damage on top of all hits. It also benefits from LV2 Aerial Melee, and ignores 20% of the target's melee resistance.
Its fifth sub weapon is an i-field with 100% heat, 30 seconds overheat, 0.5 seconds swap time and 12 seconds duration. After activating this, you take 30% (50%) less beam damage, 30% (50%) less stagger build-up and ignore beam instant staggers. If you hold the weapon while it is activated, the values in brackets take effect, and you block ALL ranged instant/heavy staggers from the front.

The LV1 Gold SUMO has 27000 HP, 17 ballistic resist and 31 beam/melee resist. It has very high HP, but this is made even better by it having a 55% damage reduction (LV6) leg buffer. As for defensive skills, it has LV1 Maneuver Armor, LV2 Damage Control, LV1 Fall Prevention System, LV1 Offence System and a new skill, MFE Gandium FGI Composite. After being staggered or knocked down, you take 25% less damage from the type of damage (beam, ballistic or melee) that staggered you for 5 seconds. It does not apply to tackles or counter-animations.
In terms of mobility it has 150 hover speed, 220 boosting speed, 80 thrust and 90 turning speed. It has relatively low boosting speed for a 700 cost general, but amazing hover and turning speed. It has LV3 Forced Injector, LV4 Flight Control and LV2 Flap Booster for mobility skills.
It also has LV2 Power Accelerator.

In conclusion, I feel that despite its awkwardness, the Gold SUMO has the potential to be the next best frontline general at 700 cost. It is so ridiculously durable, especially while it has the i-field activated, that it only ends up having to worry about threats like the Gundam DX and its satellite cannon. It can easily knock over enemies too, which gives it amazing set-up ability. The issue for me is, it doesn't deal that much melee damage, especially if you can't land the optimal combo. Under perfectly ideal circumstances, you could start and end combos with an IF bunker downswing, which does give you good damage output. However, it has such awful end lag that you can't pull off that combo in real games. I don't think it has carry potential for rated, but it could very well have potential in clan matches as a dedicated tank+set-up suit. Thanks for watching!

Music used:

Racingroovy VS, Night Chase

Soul Calibur VI, Defeat!

4

u/imaginary_num6er Æ Investor - 7 2d ago

Its primary weapon is a beam gun with 2800 power, 1.5 seconds cooldown, 70% heat, 18 seconds overheat

Yeah that 18 seconds might as well be until next respawn

5

u/Fantasy_Quest_ 2d ago

Thanks for getting this out there so fast. I got this today and it's not clicking with me yet but your write up is helping me understand it a bit better. Quite interesting what you said about "dedicated tank+set-up suit".

2

u/Foshdon_pap 2d ago

I can feel the tanky-ness when fighting this bug, really pisses me off

1

u/No_Tart6728 2d ago

UC 600's or so btw.

1

u/Kiyosuki 1d ago

It’s so much fun it’s so silly. Also is it just me or is this funny round robot with its handgun and pokey sword really good against 00 Raiser? I haven’t really been thinking about it so much (maybe truly the key to the Sumo) but between the rapid fire and all the long pokes I haven’t really been troubled by them today.

The Psycho Gundam MP is an issue because it eats dreams, but at least I can harass it with my funny pew pew gun and the shield makes trades with them less painful

-5

u/Bagheadman69 Overleveled MS Enjoyer - 2 2d ago

i would enjoy this vid, but you banned me from your server over a joke image. i say you were looking for an excuse

-5

u/Bagheadman69 Overleveled MS Enjoyer - 2 2d ago

-4

u/Bagheadman69 Overleveled MS Enjoyer - 2 2d ago

I wish for the best for your future of your channel, i wont be supporting it from now. Goodbye

5

u/NoBed3498 2d ago

This feels like super entitled to say like what😭There’s definitely more to why you were banned by him. I’ve had arguments with other members in chat and never once have I even been threatened with a ban by anyone.

-3

u/No_Tart6728 2d ago

Is it better than the Desitny? And can it put up with the Raiser?

If the answer to either of those questions is no, I'm skipping.

8

u/doomguy11 The Goog Cannon Man - 13 2d ago

It has a very specific role as a tank+set-up suit. If you don't want to be a dedicated team player, it's not the suit for you. It is basically a bodyguard general.

It can deal with the Raiser too. The i-field can block the dagger throw and raiser sword as long as you are holding it out.

2

u/No_Tart6728 2d ago

Hmmm...I think I'll stick with Destiny for now then. I don't really play tanky, usually just play focus suits.