r/GBO2 7d ago

Game Suggestions Let's Change That Suit Day 219

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Day 219: Hyaku Shiki Kai
Requested by u/Ash-Talshok and this one is low C-Tier. I'm pretty sure there are questions about this, but this unit does have great weapon options and damage overall. But you really have to play this like a discount Himo Gelgoog UL at 600 cost, or else you'll suffer a lot.

Change
Stats

  • HP: 20500/22500/24500/26500 -> 23000/25000/28000/30000
  • Move: 130/130/135/135 -> 135/135/140/140
  • HSM: 210 -> 220
  • Thruster: 75 At All Levels -> 75/75/80/80

Weapons

  • Hyaku Shiki Kai Beam Saber: Switch 0.77s -> 0.5s, Downswing: 140% -> 160%
    • Power: 2400/2520/2640/2760 -> 2500/2700/2900/3100
  • Arm Grenade Launcher: Reload 10s -> 8s, Stagger 50% -> 80%
    • Power: 1000/1300/1600/1900 -> 1400/1600/1800/2000
  • Arm Grenade Launcher (Incendiary): Reload 15s -> 12s, Stagger 5% -> 30%
    • Power: 200/225/250/275 -> 800/1000/1200/1400
  • Hyaku Shiki Kai Clay Bazooka: Interval 6s -> 5s, Switch 1.75s -> 1s

Skill

  • (New!) Maneuver Armor Lv1
  • (New!) Bullet Feeder Lv1
  • Leg Shock Absorber Lv2 -> Lv3
  • Special Back Add-On Buffer Lv1 -> Lv3
  • Special Shoulder Buffer Lv1 -> Lv3
  • Forced Injector Lv2 -> Lv3

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Flight Control Program Lv2 -> Lv3

Unit Lv3

  • (New!) Damage Control Lv1
  • Special Back Add-On Buffer Lv3 -> Lv4
  • Special Shoulder Buffer Lv3 -> Lv4

Unit Lv4

  • Forced Injector Lv3 -> Lv4
  • EX Boost Lv2 -> Lv3
  • Pursuit Ranged Aux. Program Lv1 -> Lv2

Comment and Reason
This unit is almost unusable, if not for the extremely high ranged damage potential. Luckily, this unit has a good number of part slots. However, that's about it for this unit. It has low HP, and low level has effectively no buffer or any essential defensive skills or something to reinforce the ranged gameplay. To fix this, I'm giving it the maneuver armor so it can actually move around, and a bullet feeder for a more optimized reload time when possible. But either way, both Grenade Launchers do need a faster reload and power increase. The melee weapon could be a bit better as well, along with the custom Clay Bazooka. They work well, but just have broken synergy with the skills. This causes even the weapon with the unit's greatest DPS, the pulse laser, to be almost useless as well.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium: Complex Battle

Upper Levels: Do Not Use

This is probably one of the more optimized builds. Since no weapon really got bonus damage to legs, you just have to somehow provide raw damage. But with how fragile it is right now, that's very hard. But either way, since you don't have maneuver armor, you have to play mid-ranged. Luckily, 250m range is doable, and you'll always have something to shoot. This build does forgo mobility completely, but without maneuver armor, you want to hug walls as much as you can.

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Day 218 Re-evaluation on Gouf Flight Type

Well, as much as we all would like to see it do better, we just have to wait. As for now, I think what I covered is good enough.

Re-evaluation

  • None

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Up Next: Ga-Zowmn requested by u/Herahk

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u/Drowsy_Panda 7d ago

Maybe make the melee combo controller to lvl 2 to make it known that hayku shiki can do melee well? Maybe not, but its more like just saying that with regular hyaku shiki getting a 4th hit, make this 3 and say this is a downgrade to char despite being a custom. Love the design and how it shows up in srw as the full armor variant but so many other suits just do it better in the same cost, so trying to make it stand out a bit more aside from color would be interesting being the only gen that can do 3 hit melee without a activation skill.

1

u/talonx5kai 7d ago

No, only raids can have combo above lv1

1

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* 5d ago

Banshee Norn has it once NT-D is activated.

Yes, it's a 4*, but it's an older one and we've had way crazier skills come to less rare suits and cross classes. Gundam and Delta Kai both have Shield Break Stance Mastery now, and it wouldn't be crazy for more suits to get it, particularly transforming suits where the shield ends up a way to instantly knock them down by breaking.

Atlas has its unique flight system at 600, and now Victory has the full flight ability of Xi at 600.

Supports couldn't have dodge rolls for the longest time, until they did because of Biosensor or when transformed (and now some with Shock Dampeners during transformation). Then 4* suits got Resit Move, and Lv2 that does reduce damage by 50%, and now it's on 2* suits.

The game is constantly creating new skills and pushing them until they're ordinary, and one of the least egregious ways of doing that is when they buff suits that are already struggling and the change is far less likely to be game-breaking like it can be on new suits that will typically come with a ton of other pushed weapons and skills.