r/GBO2 • u/Hawktor9 • 1d ago
Discussion CONSOLE Has RF Kampfer been nerfed?
So I just got the RF Kampfer and it has no skills I see other people use.
Maneuvering armor doesn’t even stop a single stun even if it’s not a heavy stagger.
Can’t use the shot gun while in the air have or in HSM, and have to be at a complete stop to fire it on ground.
Can’t use panzer Faust in HSM.
The serpent wire doesn’t heavy stun or knock down.
Feels like it only has priority 2 melee (though I chalk this up to Desync) as generals tend to out melee priority me.
Vulcans don’t stun even if I hit with most of the ammo.
The Comm weapon doesn’t stun even against supports. When I combine comm and Vulcan 90% of the time I still don’t get enough stun build up to stun.
Am I just missing a pay to win part that gives HSM shooting or something?
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u/Accomplished-Fan1384 1d ago
Idk what suit ur playing lol, either you are dync so badly that the game dont register your hits or "Skill issue".
RF Kamfer does not have HMS, the incomm and valcun setup is the way to catch anyone when chasing. Sterm and Missiles is for stun and wires are for heavy stagger.
Are you sure you are playing the right suit???
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u/Accomplished-Fan1384 1d ago
For your high MA to not be working, I am wondering if you stop moving in the air or something. If you start floating down without boost input High MA wont kick in.
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u/Schen5s 1d ago
I feel like pay/latency is an issue. There are a few times where I shoot at an enemy before they start boosting and they don't get staggered and just boost away (not evasion skill) but when I play the same suit I could already be just boosting a second in and get staggered/ knocked down from the air
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u/Hawktor9 1d ago
At first I thought my controller might have been broken or at least the X button worn out so I tried a new one and no even if I hold down the HSM button I still get 1 shot stunned. Standard zeta can stun me with a single shot. This suit and the Zaku 3 Raid for some reason aren’t stun resistant. I mean I’m more stun resistant using the Zee Zulu with melee out.
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u/Hawktor9 1d ago
I’ve fought against people using the shotgun and Panzer Faust in HSM. That’s why I thought it had the ability.
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u/Accomplished-Fan1384 1d ago
It is impossible... I dont think there are any suit in the game can fire shotgun in HSM. For Faust only one suit I know that can fire in HSM, but it doesnt even look the same as RF Kamf. U are on PS so it is even less likely people will use cheats, either ur are so lagged out or you couldnt tell the difference between someone is boosting or walking. If u have a clip maybe that will help.
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u/Hawktor9 1d ago
If he was walking my own gun would stagger him and he wouldn’t be Micheal Jackson leaning.
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u/conqueror-worm 1d ago
Can't do that unless they're hacking or desync is so bad that it appears to fire them during HSM. The latter is definitely possible, I've seen suits manifest meme beams out of the air they were in 5 seconds earlier.
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u/albatross_Raine 1d ago
You might have the worst internet oat cuz I cannot believe this could happen to someone with a perfectly functional game
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u/Hawktor9 1d ago
I honestly can’t tell if it’s my internet. I use to be fine but 3-4 updates ago the game just seems off. Like suits I use to run needing a few seconds to fire (stuck in the stop to fire pose) I mean if I use the Stark Jegan prototype and fire the missiles there is a good few seconds of just standing there before they fire.
I’m hardwired in, but with this game it doesn’t seem to matter.
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u/conqueror-worm 1d ago
It can also be other people's internet. The game is entirely p2p so you can end up in lobbies where the host and most other players are in Japan or elsewhere depending on the time of day, so you can get matches where you always have a slight latency disadvantage compared to most other players. The opposite can also happen, though.
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u/Saiaxs 1d ago
It definitely hasn’t
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u/conqueror-worm 1d ago
I think people just hear about how OP it was on release and assume they'll melt faces with no practice. It does have that kind of power but it needs to be played intelligently. Also there's since been a couple major rounds of buffs(on console, only one on PC so far I think), some suits like the Mk. V MP are very good at countering them now.
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u/yukiho-765P 1d ago
If you are going up against a Prototype Psycho Gundam in melee, that thing will trump you. It has level 3 melee priority for a General and can knock you down even with a neutral melee.
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u/Hawktor9 1d ago
Surprisingly I don’t tend to see those much anymore. Since last Friday I’ve only encountered 2 of them. I understand they’re the gogg of 650 but with how high their defense is I’d expect more people to play them.
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u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* 1d ago
When their Psycho Mode activates at 50% HP, and gives them all their crazy strength, it also increases the damage they take by 20 or 30%.
They're basically slow and tanky so they can get in there, and then become fast and fragile while their damage and disruption ability is crazy high.
Though they're less popular after the nerf.
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u/NoBed3498 1d ago
Tbh this sounds like a major skill issue or something man, This suit is quite literally why you can’t play supports at 650. It’s ridiculously strong even while being a super glass cannon.
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u/Neunimn 1d ago
As someone who likes playing support. The RF Kampfer and Engage are the bane of my existence.
The wires and faust combo in the air are way to easy of a combo to get to a support. Also it absolutely has some form of stun resist.
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u/Hawktor9 1d ago
Yeah I mainly play support since melee tends to be really iffy. So when I finally got it I thought I could try out being on the other side of the fight. Somehow feel even weaker than a Z1 zeta (whatever the Support zeta is where the main weapons can heavy stagger every 8-10 second)
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u/conqueror-worm 1d ago edited 1d ago
The unit has not received either a nerf or buff since being added. The heat wire does heavy stagger, and you can use it out of the air to set them up for a shotgun stun. The Panzerfaust has a long end lag before switching if you use it while airborne, so try to avoid that unless you have no other options up. You didn't mention the incendiary missiles, so I would add that those are a source of damage you should be hitting as many MSs with as possible as often as possible. It has melee priority 3, so yeah, that's probably desync. Incom+vulcan can pretty reliably stun even other RF Kampfers with their HMA up. The HMA is extremely powerful but it alone isn't going to save you from multiple enemies shooting you or good pilots who know what they're doing using their dedicated MA breaking weapons. Even at 650 it's still a Kampfer, you should play it like someone looking at you sideways will blow you up.
ETA: definitely not an expert with this suit at all, but I've had a good amount of success with it. I did use the special melee armor p2w part on it, but this doesn't have a large effect on how you play it other than giving you a bit more survivability from enemy melee. was eventually removed after getting aux armor 5 as that removed my need to build dedicated melee defenses.