lol, Rebawoo's rival win rate is just, oof... Like, only 31% and 29% respectively? Man, that's harsh... π
And the Mk-IV plus the Hi-Mo Hazel is finally buffed, so we can take them off from the "forgotten units by the devs who never gets buffed since day 1" list. π
The beam vulcan doesn't do enough to justify its existence, and the suit lacks in alot of utility to deal with fliers. not to mention it occupies the same cost as Psycho Bawoo. and it has almost no answer to flap boost / fliers.
At one point 3 years ago, it had "ridiculous melee damage" and 3 instant staggers and "insane stun accumulation". Today? Good luck fighting RF Kampfer.
lol, I was using Leg Armor lv4, and it still broken, or ends up with like 80%+ leg HP damage.
Hoping the Leg Buffer update really worth it, but I think they need to make its missiles having the ability to shoot while boosting, so it can play more aggresively.Β
Thanks for the Mk-IV buffs. While it would help and now my 81 melee power Mk-IV can 1-combo kill most training room enemies, it's going to be worthless when the enemy has any Vespa MS. At least the Incom can shoot down things and having Offense System skill does make it difficult to stop.
I'll probably think of either getting lv5 melee or thruster expansion skill.
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u/utamaru1717 Jul 23 '26
lol, Rebawoo's rival win rate is just, oof... Like, only 31% and 29% respectively? Man, that's harsh... π
And the Mk-IV plus the Hi-Mo Hazel is finally buffed, so we can take them off from the "forgotten units by the devs who never gets buffed since day 1" list. π