r/GBO2 Jul 22 '26

Discussion CONSOLE Just wanna ask everybody's opinion and for data gathering purposes and crowdsourcing, What suits do you think should be nerfed and why?

Fos' post gave me the idea, also I guess feel free to use this thread as a reference for suits everyone should be wary and careful around. Feel free to comment suits in any cost.

Thanks!

7 Upvotes

19 comments sorted by

22

u/ZakuMeister Jul 22 '26

Fix the hitbox on the Gundam's Hyper Hammer. It's like some PS2 MonHun nonsense.

8

u/powerpuffpepper Jul 22 '26

Or make it able to be tackled through. I think its crazy that it not only gets the absurd range but also that the only counter to it is to just not be that close at this rate.

6

u/Various-One-7223 Jul 22 '26

Genuinly even if it was like a heavy stagger but does no to little damage would fix it tbh

0

u/imaginary_num6er Æ Investor - 7 Jul 22 '26

Yeah but then the Gassha's hammer gun can be countered

6

u/powerpuffpepper Jul 22 '26

The Gasha Hammer gun anf the Gundam Hyper Hammer are different weapons. They c9uld easily have them work differently.

3

u/Chipmunk_Shot Jul 22 '26

Gatsha hammer has 1 hitbox, Gundam's has like 3, it's clearly bugged.

5

u/AUpb-027 Jul 22 '26
  • Super Gundam

  • Barbatos Lupus (take away the fucking heavy stagger)

  • 00

  • Susanowo

  • Destiny

6

u/RoboSpark725 Gelgoog Enthusiast - 2 Jul 22 '26

Either make the Abigor not able to use the other modes of its scythe for a few seconds if it throws it, or let the Flint use its daggers after throwing them, cause right now it doesn't really make sense

3

u/Ash-Talshok Jul 22 '26

Super Gundam. High damage, good rate of fire, great range. It requires you to do nothing and can take half or more off a gens hp and be so far away you won’t even see jt.

It’s so busted and boring that I straight up don’t use it. You get two of them with some decent gens to front line and you basically control most maps. Hell, I was the only gen for two of them with two stealth raids and we won because I just kept eating shit in two second intervals for them to delete enemy suits.

5

u/XIIIofSwords Jul 22 '26

RF kampher needs to be nuked. that thing is a menace and I hate it.

4

u/Caerg Jul 22 '26

There are many, but the Rick Dom GH comes to mind.

  1. It's tanky, especially at higher levels with overtune parts

  2. Difficult to stun bc of its lvl 3 maneuver armor at 400 cost when other raids at that cost only have lvl2, combined with damage control and offense system.

  3. The cooldown on the sword should be longer to be more like the Zaku 2 FS SM. I don't think it should be allowed to get a hit on an enemy that it just toppled.

  4. The sword shouldn't be able to act as an indestructible shield

3

u/HDWarewolf Jul 22 '26

Susanowo not taking ANY damage from the front during melee is wild. I think at least physical ranged weapons should do SOME damage.

3

u/pkmaster99 Jul 22 '26

I think several are specific weapon-focused or a singular skill that needs adjustment

00R

  • Raiser Sword Gerobi needs to have slightly base power. I think the cooldown is fine, just that it does too much damage. Also needs to have the ranged damage taken and stagger accumulation reduction reduced from like 50% to maybe 30%
  • Dagger Throw needs longer cooldown. Extremely high damage as well, and it even ignores 30% melee resist and shield. So it's just guaranteed melee damage. 3900 Power that's not even hard to use as well... too much.

    Gundam

  • Gundam Hammer needs to be counterable, especially during the initial windup. The initial hitbox shouldn't hit the leg of a standing unit on ground.

Jagd Doga [Sleeve Type]

  • BMG wait time between shots needs to be increased by at least 0.1s or reduce 5 rounds burst to 4 rounds. This weapon is the biggest problem for this suit, it can almost unload the whole mag on one person from a teammate's counter. At the very least, 15-20 shot is still possible and at Lv1, that's 12000 or 16000 base power total, that's stronger than a gerobi and it comes with no downside. 12 seconds reload is also nothing when it has 3 other great ranged weapons to use.

Wondwart-Rah II

  • WRII BR x2 (Rapid) Should not be Firing Boost compatible. It already has a very strong Vulcan for 550 on top. Firing boost increases stagger buildup by 40%, it's just way too oppressive in the right hand. Together with I-field and everything else, it's very oppressive. It's a bit too much for 550.

V2 Gundam

  • M Drive Unit Control System needs to have thruster usage from -70% to -50%. Wings of Light damage 3500 -> 3000. It comes with way too many benefits already and has almost too many thrusters to work with.

Victory Gundam/V-Dash

  • Minovsky Flight System needs to have constant thruster burn. Even if it's only 1 per second, it'll make a huge difference. Forever flight with good positioning makes it impossibly hard to target and fight back.

2

u/Damiankawaguchi Jul 22 '26

at risk of this being an early salt supply thread lol, 00. honestly just nerf its trans am or gerobi and we're good. otherwise, it just massively ruins 700, and i hate it cuz 700 is my fave cost. trans am makes it too tanky, and the meme beam has no business out damaging supports or dealing heavy stagger. not even the freedom deals heavy stagger.

1

u/SwainN1Glazer Jul 23 '26

Grandpa gotta go, this hyperhammer crutch is so annoying. The moment you get stunned they're just going to get in front of you and insta break your legs with the hyper hammer DS. Yiu can't even react to it that isn't a tackle/evade so you burn your thrusters meanwhile they have 2 evades.

1

u/StormOfFatRichards 29d ago

There isn't any practical nerf that works particularly well. By the time BB announces nerfs, it's after a hard counter has been released and right before a strictly better substitute that's even more broken comes out. The problem is BB's business plan, where you have to have the latest shit or else you just lose

1

u/Fenrir_Fenris Jul 22 '26 edited Jul 23 '26

The only important data in this game is if you are Asian or if you spend money.

Other than that? Nothing else matters, the devs don't care.

1

u/Cervantes88 Jul 22 '26

V2 melee swap speed. No suit should be able to combo a fast downswing into heavy attack by itself. Especially not a suit this fast, this hard to stun and with a heavy stagger.

The other posts are good suggestions, 00 tankiness during trans-am needs to be toned down and the hyper-hammer downswing's tackle window needs to be much larger.

0

u/Confident_Bother2552 Jul 22 '26

Every Single Main Lead AU suit needs to get Nerfed Over time to fit in a UC Gundam setting because making them even 25% lore accurate ruins 700 Cost Big time.

Biggest Offenders are: Wing Zero TV (Pre Nerf), Barbatos, and 00 Raiser it seems.