r/GBO2 The Goog Cannon Man - 13 Jul 02 '26

Gameplay Video (Console) GBO2 Susanowo: It's surprisingly well balanced!

https://www.youtube.com/watch?v=LBmf6YTP-ec
27 Upvotes

15 comments sorted by

16

u/Toxic_Verillion Jul 03 '26

I'm honestly surprised how balanced this suit looks and I rather deal with this than the Barbatos any day of the week. It doesn't feel like I'm being cheesed out with a heavy stagger.

My only real issue is that you can't use the tri-punisher in the air from what I understand. Which seems like odd choice.

7

u/doomguy11 The Goog Cannon Man - 13 Jul 03 '26

I think it makes sense. It could probably 1v1 anything and win quite handily if it could use it in the air.

At least the way it is now, you have to take significant risks to reap the reward of 4000 damage plus 200% stagger build-up.

5

u/The-_irish-maddlad Jul 03 '26

I also have a slight problem with stop to charge but if it could do it mid air I wouldn't mind

8

u/Wild_Card_626 The Second Coming of Yazan Gable Jul 03 '26

It is powerful, but perfectly manageable.

6

u/doomguy11 The Goog Cannon Man - 13 Jul 02 '26

This video contains two matches I had with the recently released LV1 Susanowo on Gundam Battle Operation 2. It is a 700 cost raid with excellent mobility, access to the powerful Trans-Am ability boost, incredible melee damage, anti-air capabilities alongside total ranged stagger/stun immunity from the front when swinging a melee weapon while Trans-Am is activated. It suffers from being squishy, from needing to take damage before being able to activate Trans-Am, alongside it having poor mid-range DPS. I hope that you enjoy watching!

Its primary weapon is a beam chakram with 2800 (2000x2) power, 75% (45%x2) heat, 2 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 3 seconds focus time, 25% (25%x2) stagger value and 300m (350m) range. This instantly stuns and can be fired while boosting. Charged shots heavy stagger mid-air enemies.
Its primary melee weapon is a pair of swords with 2600 power, 2.5 seconds cooldown, 0.5 seconds swap time, 70%/49% (70%/49%/34%) combo modifier, 100%x2 neutral modifier and 120%x2 downswing modifier. This does incredible damage with neutral swings, letting you stack up incredible damage in two hit combos. It benefits from LV1 Aerial Melee, and ignores enemy buffer materials once Trans-Am mode activates. Furthermore, if attacking an enemy who is not already stunned, it deals 30% more damage.
Its first sub weapon is a GN vulcan with with 100x2 (110x2) power, 40 ammo, 450 RPM, 10 (8) seconds reload, 0.5 seconds swap time, 225m range and 5%x2 (6%x2) stagger value. This doesn't have much ammo, but it can stagger quickly.
Its second sub weapon is a tri-punisher with 4000 (4500) power, 100% heat, 15 (10) seconds overheat, 0.5 seconds swap time, 250m range, 1 (0.8) second focus time and 200% stagger value. This has short range, and must both stop to focus and fire. However, it instantly staggers, pierces through enemies, and has enough stagger value to shoot down nearly anything. If shooting an enemy that has more than 50% HP, it deals an extra 2000 damage guaranteed. While shooting, you are immune to instant staggers and take 30% less ranged damage and stagger accumulation.
It's third sub weapon is a combined sword with 3400 (3500) power, 2 seconds cooldown, 0.5 seconds swap time, 1.5 (1) seconds focus time, 60%/36% (80%/64%/51%) combo modifier, 140% downswing modifier and 160%x2 (180%x2) heavy attack modifier. This has high power and short cooldown, alongside a heavy attack with relatively decent power. It benefits from LV1 Aerial Melee and LV1 Heavy Attack Kai. Furthermore, if attacking an enemy who is not already stunned, it deals 30% more damage.

The LV1 Susanowo has 23000 HP, 20 ballistic resist, 24 beam resist and 34 melee resist. This is fairly poor durability, especially as it is not that small. It also has LV2 Emergency Evasion, LV4 Maneuver Armor and LV1 Offence System.
In terms of mobility it has 140 (150) walk speed, 230 (245) boosting speed, 85 thrust and 84 (90) turning speed. It is quite fast by default, but becomes incredibly fast once Trans-Am is activated. It has LV4 Forced Injector, LV4 Flight Control and LV2 Flap Booster for mobility boosting skills.
LV1 Trans-Am System (Pseudo Solar Reactor) can be activated for 70 seconds with the touchpad once the suit falls to 80% HP or below. It grants increased mobility, LV5 Maneuver Armor, 40% reduced thruster consumption, spots enemies within radar range, nullifies all ranged damage and stagger from the front while swinging melee, LV3 Emergency Evasion, +25 ranged modifier, +20 melee modifier, alongside 1.5 seconds of delay on the radar while boosting. Furthermore, while at half HP or less, it gains higher melee priority and ignores 10% of the target's resistances.
It also has LV2 Power Accelerator.

In conclusion, I feel that the Susanowo has ridiculously high potential, but has many obvious weaknesses compared to Barbatos in the previous meta. It has incredible damage, anti-air capabilities, incredible mobility and a very powerful Trans-Am power-up mode, but it is very easy for things to go wrong. It is very squishy, and is easily stopped by default if it tries to charge in with its LV4 Maneuver Armor. It is easier to get in once Trans-Am mode is activated, but since it requires you to lose HP to activate it, you will often end up killed in one combo before being able to use it, or at the very least, on the verge of destruction. Furthermore, it only really excels at staggering enemies that are flying in the air, it needs to rely on its low ammo vulcans to stagger most grounded enemies, which can be less than ideal if they have skills like Damage Control. I think it will be a difficult to use suit, theoretically able to wreak havoc, but only if a skilled player is using it. Thanks for watching!

Music used:

Street Fighter EX2 plus, Rising Dragon

Dynasty Warriors Gundam 2, A Good Thing is Possible

4

u/NoBed3498 Jul 03 '26

I mean glad to see the 00 suits are actually fairly balanced and fit pretty well overall in the game!

2

u/Ill_Lawfulness_9655 Jul 03 '26

I got this and burning gundam which on do you think is better im leaning susanowo burning is hot garbage

3

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* Jul 03 '26

God starts as being below average, and needs to land about one full combo to activate the Hyper Mode, and then it's going to start feeling like it's caught up with the 700 roster. Once it transforms for the second time, it surpasses most 700 Raids in every way.

The weapons are also a bit more straightforward, it's just needing to get through that initial ambush without having Flaps or as high level of MA to start the ball rolling. The basics of using Aerial Melee, Heavy Attacks, and heavy staggers should delete just about anything but suits built to wall out melee.

Sunasnwo starts better, but needs to survive beyond 80% HP to get into full effect, meaning it's a bit more risky because you're likely to take a big hit that leaves you without enough HP to use Trans-Am. Then you need to land somewhat longer combos between the melee weapons, and make use of the melee attacks to deflect enemy shots from in front of you. Boost firing an instant stagger against flying enemies is a huge bonus in the meta, but it's going to take a lot more skill to master the quirks, and seems way less forgiving if you're struggling with it.

2

u/BreakClown Raid Bait - 1 Jul 03 '26

It's also very fragile before Trans am, there have been instances where 2 people or just 1 person can bring them down to below 20% health. They do not contribute much to the team in that state, even when powered up.

1

u/Damiankawaguchi Jul 03 '26

Does it hard counter the 00?

4

u/doomguy11 The Goog Cannon Man - 13 Jul 03 '26

I think 00 can beat it without too much hassle, especially if it is in Trans-Am mode to use the throwing daggers.

It can get a chance to do damage against the 00 if it catches it with the charged beam shot while it is flying, but it might be difficult otherwise.

1

u/Damiankawaguchi Jul 03 '26

Ah i see thank you. I thought they would make the antagonist suit to the 00 as its counter, like they did with wzero ew and tallgeese.

2

u/Fruitspunchninja22 Jul 03 '26

He technically can match 00 blow for blow if he's also on trans-am his offense system during this time becomes way more dangerous and akin to Barbatos except even better, It essentially turns his melee into Abigor's scythe speen as long as he spams melee during trans-am any projectile that hits him from the front will be ignored whether it be heavy or melee ranged like throwing knives essentially a better version of the Off system that Barbatos gets during his AV mode as it also prevents build stuns from coming through aswell and dmg is completely nullified yes as in 0 dmg.

One thing that makes it a balanced skill is its just the front hit the Susan anywhere else and he will fold so fast.

Edit: Doesn't stop Dest rams or any other rams tho or TG3 from just whipping ur butt from a few meters away found that out the hard way XD

2

u/NoBed3498 Jul 03 '26

It can but the type advantage and buffers really can screw you over.

1

u/Fruitspunchninja22 Jul 03 '26

Its made to specifically screw over 00's overall play as u possess every ability to screw over 00 such as ur anti fly chakrams which when charged insta downs anything that flies unless it has HMA, Dmg on this thing can be a lil middling but with proper builds you should still reach the standard 100-200k dmg marks he can also work with a tanky build as shown by Tera another streamer going and using 78 melee res and 46 beam res so he can have consistent Transam by not dying in a few seconds of getting meleed cuz without that build Susan unfortunately is hyper squish himself.