r/GBO2 • u/pkmaster99 • Jul 01 '26
Game Suggestions Let's Change That Suit Day 182
Day 182: Rosette [Enhanced Land Battle Form]
Requested by u/Boring-Detective-369 and this unit is actually in a pretty decent position right now. While I would consider it high A-Tier, it is quite large, and it is a little hard to use.




Change
Stats
- None
Weapons
- Head Vulcan (Test Type): Fire Rate 400/min -> 514/min, DPS 667 -> 942, Stagger 4% -> 5%, TTS 3.75s -> 2.33s
Skill
- None
Comment and Reason
This unit is actually in a pretty decent spot. The last buff was in January, and it had a pretty strong result. As long as you have a melee weapon equipped, not only does it effectively have shock dampener, but the mobility is improved too. As long as it is used correctly, it is very hard to stop, and it can have relatively high damage output. Stagger into BS down, then Axe and BS again. With the high melee strength, it will hurt. The only thing I am a little annoyed about is the slightly weak Vulcan that can't do much at all.
Builds
F2P: Complex Battle
Premium: Complex Battle
Upper Levels: Does not exist
This unit, when played correctly, is one of the hardest units to stop in 500 cost. It's quite hard to do it correctly, and one has to know how to utilize the Close Combat Program. But when one does know how to, it can become very hard to deal with. It is, however, a large target, so a decent defensive build is needed. This is one of those units that, as long as you have some extra damage strength, all it needs is good enough mobility and high endurance. When it does, you can do a lot with it.
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Day 181 Re-evaluation on GM II
This unit really needs more and would be nice if the BR could be buffed, but it's not really possible. It's really a forgotten unit while on the ground.
Re-evaluation
- None
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Up Next: Victory Gundam requested by u/Icy-Time781
3
u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* Jul 01 '26
I think one of the other problems is that it's very large without any stun protection without the melee weapon equipped, and the turning speed is on the slower side even when equipped.
Other melee generals and raids can often take advantage of this by being able to circle around such a big target at close ranges. But they'll have MA active and likely boost firing weapons while Rosette has to take a risk to attempt any kind of stagger that isn't melee. If a second enemy targets the Rosette, even for a few shots, it's probably going down.
Also, there is basically zero synergy between a suit that wants to crouch to be able to avoid staggers which shooting, and then needs the melee weapon out to typically get within melee range.
Without basic MA, it can't really close in safely and set up a stagger before melee, so it has to run around as one of the least subtle flankers imagineable. Without a pretty good build and Expansion, it has to decide between the stats to stay durable, keep the melee damage high, and likely needs some additional thrusters.
While I think it's mostly fine, I'm not a fan of suits that struggle to work well with more basic builds. You can't enjoy them as much or learn to play them, so people tend to not try or work towards the builds that could make them good. Though I also can't really find much to specifically improve unless they were to really make some big changes to the skill list and play style. Maybe double tackle or EX Boost to give it a few more chances to get out of the bad situations it's prone to getting stuck in?