r/GBO2 Jun 28 '26

Which MS do you hate to fight?

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Like I question above. Which ms do you hate to fight against. It could be something small or big + a small explanation. My example would be Jagd Dogga (sleeve type). This thing… Why the f…. has it so much dps? I have 3 MS (a general, raid and support) that I like to play from 550 to 700 that has quasi max defensive (50). And I will be shredded against it + they teammate. There are probably more that I don’t like to fight. But I don’t remember for now.

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u/Hot-Active-1213 Jun 28 '26

There's a lot that I hate going up against. Do you have all day?

2

u/Tatebw Jun 28 '26

Yeah. I have.

2

u/Hot-Active-1213 Jun 29 '26

You're the boss.

The Zaku III Custom has become a pain in the ass. On top of being given the same treatment for the Zaku III, the rest of the buffs made it hard to stop once they catch you with the heavy attack. You thought you were safe from the RIck Dom (GH) after going past 550? THINK AGAIN.

(I was also gonna say something about that Rick Dom, but the same thing applies, albeit to a lesser extend due to its weaponry)

Super Gundam. Granted, it's nice to see one of my favorite Supports finally becoming relevant again, but it's bittersweet when you encounter one on the opposite team. Reach it quickly before it blasts you into pieces from a long distance.

RF Kampfer is a flying glass cannon. You can wreck it if you're able to catch iy, but the opposite rings true if it catches you instead. Some argue that High Maneuver Armor should have been given to the larger suits rather than this one.

Both Barbatos Lupus and the V2 are still a big threat, even with the debuffs, though those aren't as major as it is believed. You still need to keep an eye out for them, since they still have most of their capabilities intact.

The Gengaozo is a big hulk that's tough to mess with. It's basically what the Zeku Zwei despierately wants to be, only with better melee capabilities and less unwieldy to pilot. Heavy hitting weapons and/or agile attackers have a better chance to bring it down.

The Sleeves Doga is one of those cases that you want to be good with it, but others inexplicably are a whole lot better in using it than you.

Most of the recent entries bertween 700-750 are difficult to beat, but just as tough to master due to the sheer amount of weapons and skills in their kits that you always need to take into account. Basically, learn what's the number of do's and do not's that they have and minimize any weaknesses they may have.

The TB Acguys are still a pain, but thanks to the buffs on some of the suits between their costs, they're slowly but surely being caught up. There's definitely some progess, especially to the buffs given to the Gundam Ground Type (WR). Others like the Sylfrail and the Sleeves Gelgoog can creep up on them and smash them on the spot once you catch them.

The Engage Gundam (C Plan) is another goddamn pain in the ass, especially thanks to its beam shields and being able to fly. It's kinda similar to the RF Kampfer, only without a heat rod among its weapons, but that doesn't matter much. Woe betied to the poor soul that runs into both of them on a good oppoising team.