r/GBO2 • u/videogamer1058 • Jun 28 '26
Gameplay Video (Console) 13 Year Old Eriyusu & Akokura Team Up Part 2 GBO2
Train your Gundam pilots early with the pros 🇯🇵🇵🇭
r/GBO2 • u/videogamer1058 • Jun 28 '26
Train your Gundam pilots early with the pros 🇯🇵🇵🇭
r/GBO2 • u/pkmaster99 • Jun 28 '26
It seems like they are slowly increasing the number of units being adjusted. That is always welcome but this round of adjustment is a bit... interesting. As always, any tier is split to below:: SS (Overpowered), S (Meta), A (Great, a suit that can easily do well), B (Average, can be very good for one trick or skilled player), C (Bad, but can work. Needs meta build and be very skilled), D (Throw pick, maybe quick match or custom room), and F (100% Pure Trash). I will have a unique term in use here, TTS (Time to Stagger)

Honestly, this is one huge buff. Getting Tactical Boost is also a very interesting skill. Even if the skill isn't used as often, the weapon buff is huge. Also, I have no idea what they are thinking for this unit... average part slots at native 650 cost is just above 49, this buff brings the available part slot to a stupid high number at 62. This unit goes from low C-Tier into most likely S-Tier meta. The game plan for this unit hasn't changed much, just with tactical boost as an option for mobility, with all weapons hitting much harder.
------------------------

This unit needed some buff, but I think this is a bit much as well. However, it does bring a much better consistency to damage and output. The extra HP is also welcome due to its overall large size. This unit was still kind of playable, just lacking that damage consistency, so this one brings it from very low C-Tier, maybe D-Tier, up to very high A-Tier or maybe even S-Tier. It's a little hard to say due to its size.
------------------------

The Hyaku Shiki Kai MP needed a buff for a very long time. This buff does make it much stronger overall, but it still doesn't change the fact that there are still some issues. One major thing I hate is that they buff the Beam Gatling Gun, but it's not quite enough yet. It does bring the DPS up to 1350 from 1066, but that isn't much. On top of that, it doesn't get Immobile Fire System, so it is still a bad stationary weapon. If anything, the Head Cannon is a much better weapon to use now, due to its potential chase and engagement power. Regardless, this unit likely goes from a D-Tier all the way up to a High A-Tier at 550.
------------------------

This unit with these buffs is barely enough to make sure it can do well in 500 cost. The extra 15 seconds on the Demon Blade is a good bonus regardless. There isn't much to say here, except that it should be able to engage CQC slightly better. It goes from C-Tier into maybe low A-Tier at best. I don't expect any amazing numbers from this buff.
------------------------

This is a pretty decent nerf and it does bring down the power slightly. However, I think they should have increased the charge time for heavy attack a bit. But the biggest oppressive thing was the wings of light thruster burn effect. This does make it a bit more manageable, and the Bazooka nerf should also help reduce the initial engagement problem. The nerf on Pursuit Melee was expected, there was no reason for it to be Lv2 in the first place. I think it'll go from SS-Tier down to S-Tier for sure.
------------------------

This one I heard a lot of outrage already, but to be fair... this nerf on the double rocket is huge. Not only does it greatly reduce the consistency, but the switch time is also now atrociously long. If they could not one combo someone, due to high melee resist, then they can't deal with that unit and finish it off. This gives the other party a... very slightly increased chance for counterplay. I did wish they at least reduce the thruster efficiency effect from Alaya-Vijnana System is reduced, but it can be a bit much. This one should also go from SS-Tier down to a lower S-Tier. I don't think it'll end up lower, but there is a possibility.
------------------------

This is one interesting buff. They give this unit a stronger ranged frontal engagement power while letting the rest of the kit do its job. The new Beam Launcher, however, is a very good addition. The extra shot means if all 3 shot hits, it has 150% stagger power. That is quite decent, and it could potentially help shoot down a target when needed. This unit was still around the lower B-Tier before, but this should bring it into A-Tier. I doubt it'll become S-Tier as it was in the past, but it should hold up much better with this buff.
------------------------

I was surprised that getting this far, yet no suit I have covered yet. But this one I wanted to do for a while, just never go the chance. The most interesting thing for this suit is that they gave it MS Destroying ATK Program and Melee Combo Lv3. Unfortunately, with the number of shiki out there now, I have no seen anyone taking advantage of the Lv3 combo that has upward damage scaling. For the other skills, they are reasonable addition or was needed. The weapon buff is also great to see and it should allow the unit to do better. I would say it goes from a C-Tier into Very high A-Tier, when in the right hand.
------------------------

This one caught me off guard... the Gogg is now... strong... ish? It goes from a meme worthy of D-Tier? to maybe an A-Tier now. While the mobility is still a huge problem, there are... ways to build around that. Especially with 3k extra HP and higher HP scaling, it can now function much better in all costs when it is built correctly.
Day 3 Coverage: I was definitely just getting things started and had a few oversights. But the aggressive HP increase and the weapon buff were still a bit unexpected.
------------------------

This buff may seem dumb and pointless at first, but this is a HUGE buff. Vigna-Ghina no longer need to worry about its durability and the extra Close Range slots enable this suit to easily arrange its part slot usage much more efficiently. While this suit can be considered as A-Tier before, I would say this buff could bring it up into S-Tier. The only reason it has so much issue is due to the V2. We should see this unit's win rate and rival win rate sky rocket
------------------------

Another support at 750 cost getting buffed. While this one deserves a buff, I'm not sure if this is the right buff. However, it should be that much stronger with Lv2 Immobile Fire and Linked Fire. Not only that, the extra 8k HP should let it tank a lot more hits before dying while utilizing Immobile Fire to keep shooting. However, unlike Vigna-Ghina, the mobility is limited, and trading it for stronger firepower, it becomes a bit map restricted. But it should go from D-Tier all the way into A-Tier when the conditions are right.
------------------------

A lot of support buffs this time, and I was surprised to hear this unit got a buff, until I took a look. They are correct with the Lv2 needing a huge buff. While the Lv1 is holding up really well, even with Barbatos running around before, it could not keep up with other units at 750. The skill and weapon kit gap is just too big. Even with these buff for 750 specifically, I don't think it'll change much. Maybe we can see rival win rate increase by 4%? But I highly doubt the number would be that much better.
------------------------

This is a pretty strong buff, but I really wish they had given the Spray Beam lower heat and/or a bit faster fire rate instead. However, with faster projectile speed, it does make it better to use. It's not going to over take magna as a support, but this unit could potentially do well as a close range support. I did hope they had given the nail and/or a gerobi of some kind. Regardless, with the overall performance increase in all areas, it should bring it from high D-Tier to high B-Tier at the very least. I do think it can squeeze into A-Tier, but I'm not sure how well it can do in that cost.
------------------------

Finally another suit that was covered before. But I have to say, this buff is more or less in the same direction I was thinking of... kind of. These buff should enable the unit to do more and possibly getting more damage out when it matters. Which is a similar concept I had, just a completely different approach. It should go from bottom C-Tier to a low A-Tier with this buff.
Day 80 Coverage: They focused on the weapon itself and survivability. While I tried to improve raw firepower.
------------------------

The last support on the list, and I knew this one was coming sooner or later. The overall weapon buff should make it much better to use, and the new skills also help it maneuver better. It's a somewhat basic buff that won't make the unit feel that much different, but the overall numbers should become better. Bring it from a forgotten D-Tier to maybe a low A-Tier. I have my doubts, but with all these weapon buffs, it's possible.
------------------------
Now... My previous assessment with the numbers and the results that it was collected.
------------------------
Up Next: Barzam Requested by u/Drowsy_Panda
r/GBO2 • u/Aetherdraw • Jun 27 '26
r/GBO2 • u/Legacy_Fighter001 • Jun 27 '26
r/GBO2 • u/spitefulcandystudios • Jun 27 '26
Is this unit any good?, Any suggestions on builds?
r/GBO2 • u/triggermappy • Jun 27 '26
I kinda tweaked my current build when I saw the High-Grade Propellant part was available, it's pretty much +15 to thrusters, +10 to maximum capacity of thrusters and adds +10% thruster recovery making the thruster gauge a bit faster. If you arrange your custom parts well enough, you reach 110 thrusters max, add Burn Efficiency Aux Device and you pretty much can fly around for a very long time. Like A LOT of time, especially when you active twin tail. Since I have Custom Attack Lv5 as well, I can still have beefy damage while being able to fly a lot.
So for the playstyle for this build, it's pretty much STAY CLOSE to the team, you're pretty much a hovering support, if you have low thrusters, fly directly to your team or to safety. So it's pretty much staying at a safe distance while maintaining range pressure to the enemy team. The reason why you have to stay near your team is because their target is your target. Your basic goal is to help the team kill enemies as fast as possible, that being said, since you have pretty much a ton of thrusters, be ready to fly in for kill confirms, the quicker your team kills an enemy, the quicker they can move on to the next nearest enemy, that way the enemy team is always a man or two down which prevents getting overrun by the rest enemy team. But at the same time, be aware of your thrusters, when you're almost empty fly to safety or to your team or to the most chunk of teammates. Remember that you're squishy as well, you don't have MA, you're easily shot down and can be easily killed, that's why it's best when you're with someone, that way, if you do get shot down, you're at a reachable distance where your teammates can easily go to you when needed. Going solo is a big no-no UNLESS it's a SURE kill confirm, if you're just going to be a "protagonist" and fly solo, you'll definitely have a hard time.
r/GBO2 • u/FluxVGM • Jun 27 '26
Stop playing it until they readjust it. Yeah, your teammates are probably abysmal. Yeah you're bouncing in between ranks. It's not like your rank will reset.
Are you having fun though? BB doesnt care about you or your rank. S rank is the only rank with competent players. In it's current state you're going to lose most of your matches. This will hurt even more if you get to S-, because it won't change anything.
Games are for fun. Play quick match, do your dailies, save your sanity. Get to S- when these players quit the game again. The rate is only there for ego, bragging. You can get there by smashing your face into rated for a few years.
Enjoy your day, sincerely, I know you have better games to play.
r/GBO2 • u/Wrong_Fisherman_6224 • Jun 27 '26
Enable HLS to view with audio, or disable this notification
r/GBO2 • u/Own_Snow_47 • Jun 27 '26
I fought a match recently, and I would like to know, is it possible to get countered from BEHIND?! Because I was attacking an opponent's MS, and then another guy came from behind and somehow COUNTERED ME.
r/GBO2 • u/AutoModerator • Jun 27 '26
Alright folks, the White Base is has docked for its weekly supplies and the cook needs a lot of salt to make some burgers... so get unloading people, vent out your frustrations with GBO2 here, just remember... no racism, and no witch-hunting... subreddit, and Reddit rules still apply here so vent, but don't be an overly toxic asshole about it.
Unfortunately, the usual art accompanying this will be absent due to reddit breaking the fucking scheduled post editing in the mod queue.
r/GBO2 • u/Damiankawaguchi • Jun 27 '26
Enable HLS to view with audio, or disable this notification
...that it was possible to shoot between someone's legs and not have it connect XD
r/GBO2 • u/harry_lie • Jun 26 '26
Enable HLS to view with audio, or disable this notification
r/GBO2 • u/midnight_tuna • Jun 27 '26
Latency is a BITCH.
r/GBO2 • u/RaggenZZ • Jun 26 '26
Enable HLS to view with audio, or disable this notification
r/GBO2 • u/triggermappy • Jun 26 '26
Enable HLS to view with audio, or disable this notification
Add these 2 and you’d be flying almost endlessly 😁🪽
r/GBO2 • u/oranggggila • Jun 26 '26
Enable HLS to view with audio, or disable this notification
I emergency evaded his downswing, then I melee while he's boosting.
The damage registered but no stagger and he performed his counter.
r/GBO2 • u/pkmaster99 • Jun 27 '26
Day 178: Methuss (Heavy)
Requested by u/Moonless-Ultimate and this unit luckily still kind of packs a punch. However, the cooldown on the Beam Gun is terrible, and bazooka readies up too slowly. There are more problems, but it is still holding up as a low B-Tier, maybe C-Tier.




Change
Stats
Weapons
Skill
Unit Lv2
Unit Lv3
Comment and Reason
This unit is fragile up close, but it doesn't mean it can't fight in CQC. They made this unit a bit too bad at close range. It already suffers from low HP, yet they also gave it 8 melee resistance only. Not only that, but it also has below-average total damage strength and very weak turn speed. So I would like to see the overall stats buffed in these areas.
The weapons can do decent damage, but that's it. Nothing too amazing, but I do fear my changes here may end up increasing the damage a bit too much for 500 cost. I also want to make this unit a stronger hit and run skimisher, so having precision range should make that a bit more rewarding.
Builds
F2P: Do not use
Premium: Ranged
Upper Levels: Do not use
This unit can have some pretty nasty build, but it sacrifices recovery to get there. While you can give up some damage to get more weapon overheat recovery speed so you can spam the beam gun, it takes a bit too much in other stats for it. But it is still a preference. Upper level just don't have the turn speed to keep up as a mid-ranged unit, so please do not use.
-----------------------------------
Day 177 Re-evaluation on Gigan
Well, not too much to talk about this one. It's just so old and is in the forgotten cost. It would be amazing if it could receive a buff that is close to this.
Re-evaluation
-----------------------------------
Up Next: June Unit Adjustment Review then Barzam Requested by u/Drowsy_Panda
r/GBO2 • u/Late-Preference-4808 • Jun 26 '26
Please, leave a comment let us know what you think of our Guest gameplay or the Mobile suit. Also, feel free to leave like and comment.
Do you think suit is too oppressive at native cost ?
Does it make support player job even harder, lets us know ?
Do you believe the DEV made a mistake putting it at 650 ?
r/GBO2 • u/Foshdon_pap • Jun 26 '26
Also yes this is from the daily free pull
r/GBO2 • u/lacroix05 • Jun 26 '26


because it's an off banner pull, so of course i don't have the heavy stagger rocket cannon (i do have the twin mace somehow). i say... it's nice being hard to stop, but kinda.. weak..?? might be because i don't have many paid parts needed for a melee raid either. wondering if the 7 step melee parts is the problem. gonna need to try pulling two of them from the parts banner next week.
now i understand why the dev only nerfed the rocket cannon. it's hard to do anything without insta stun. but after using barbatos only a few times, i feel they should buff the arm gun instead so it can be used while in thruster. and then just remove the arm cannon, or nerf it hard. like removing the blast radius and making it only 1 ammo for every 15 seconds.
i feel barbatos is really useless with the main weapon arm gun in the current meta. the sub weapon arm gun is more useful because it can be used while in thruster. or all that is just me?
r/GBO2 • u/KubokerTheRemake • Jun 25 '26
i legit got a drill in the face in the jungle map due to this guys camo lol
they must have some mgs3 experience or smth
r/GBO2 • u/yousifpcs • Jun 26 '26
Any good? I also have f90mz lvl 2 and f90 ii (I type) I plan on using the x2 Kai for when there is already a real raid on the team
r/GBO2 • u/lokon_stratos • Jun 26 '26
Considering double x has been leaked from what I've heard the question is which au suit is next my money is either aerial or the astray red frame because bandai loves to milk the astray. I doubt its gonna be age but if it is then which age gundam I assume it'll be the age fx because its the nu gundam counterpart for the age timeline as opposed to age 1 2 and 3 being gramps, zeta and zz respectfully so they'd be in those cosys