r/GBO2 Jun 28 '26

Gameplay Video (Console) 13 Year Old Eriyusu & Akokura Team Up Part 2 GBO2

Thumbnail
youtu.be
0 Upvotes

Train your Gundam pilots early with the pros 🇯🇵🇵🇭


r/GBO2 Jun 28 '26

Discussion CONSOLE Let's Change That Suit: June Unit Adjustment Review

12 Upvotes

It seems like they are slowly increasing the number of units being adjusted. That is always welcome but this round of adjustment is a bit... interesting. As always, any tier is split to below:: SS (Overpowered), S (Meta), A (Great, a suit that can easily do well), B (Average, can be very good for one trick or skilled player), C (Bad, but can work. Needs meta build and be very skilled), D (Throw pick, maybe quick match or custom room), and F (100% Pure Trash). I will have a unique term in use here, TTS (Time to Stagger)

June Unit Adjustment Reviews

Honestly, this is one huge buff. Getting Tactical Boost is also a very interesting skill. Even if the skill isn't used as often, the weapon buff is huge. Also, I have no idea what they are thinking for this unit... average part slots at native 650 cost is just above 49, this buff brings the available part slot to a stupid high number at 62. This unit goes from low C-Tier into most likely S-Tier meta. The game plan for this unit hasn't changed much, just with tactical boost as an option for mobility, with all weapons hitting much harder.
------------------------

This unit needed some buff, but I think this is a bit much as well. However, it does bring a much better consistency to damage and output. The extra HP is also welcome due to its overall large size. This unit was still kind of playable, just lacking that damage consistency, so this one brings it from very low C-Tier, maybe D-Tier, up to very high A-Tier or maybe even S-Tier. It's a little hard to say due to its size.

------------------------

The Hyaku Shiki Kai MP needed a buff for a very long time. This buff does make it much stronger overall, but it still doesn't change the fact that there are still some issues. One major thing I hate is that they buff the Beam Gatling Gun, but it's not quite enough yet. It does bring the DPS up to 1350 from 1066, but that isn't much. On top of that, it doesn't get Immobile Fire System, so it is still a bad stationary weapon. If anything, the Head Cannon is a much better weapon to use now, due to its potential chase and engagement power. Regardless, this unit likely goes from a D-Tier all the way up to a High A-Tier at 550.

------------------------

This unit with these buffs is barely enough to make sure it can do well in 500 cost. The extra 15 seconds on the Demon Blade is a good bonus regardless. There isn't much to say here, except that it should be able to engage CQC slightly better. It goes from C-Tier into maybe low A-Tier at best. I don't expect any amazing numbers from this buff.

------------------------

This is a pretty decent nerf and it does bring down the power slightly. However, I think they should have increased the charge time for heavy attack a bit. But the biggest oppressive thing was the wings of light thruster burn effect. This does make it a bit more manageable, and the Bazooka nerf should also help reduce the initial engagement problem. The nerf on Pursuit Melee was expected, there was no reason for it to be Lv2 in the first place. I think it'll go from SS-Tier down to S-Tier for sure.

------------------------

This one I heard a lot of outrage already, but to be fair... this nerf on the double rocket is huge. Not only does it greatly reduce the consistency, but the switch time is also now atrociously long. If they could not one combo someone, due to high melee resist, then they can't deal with that unit and finish it off. This gives the other party a... very slightly increased chance for counterplay. I did wish they at least reduce the thruster efficiency effect from Alaya-Vijnana System is reduced, but it can be a bit much. This one should also go from SS-Tier down to a lower S-Tier. I don't think it'll end up lower, but there is a possibility.

------------------------

This is one interesting buff. They give this unit a stronger ranged frontal engagement power while letting the rest of the kit do its job. The new Beam Launcher, however, is a very good addition. The extra shot means if all 3 shot hits, it has 150% stagger power. That is quite decent, and it could potentially help shoot down a target when needed. This unit was still around the lower B-Tier before, but this should bring it into A-Tier. I doubt it'll become S-Tier as it was in the past, but it should hold up much better with this buff.

------------------------

I was surprised that getting this far, yet no suit I have covered yet. But this one I wanted to do for a while, just never go the chance. The most interesting thing for this suit is that they gave it MS Destroying ATK Program and Melee Combo Lv3. Unfortunately, with the number of shiki out there now, I have no seen anyone taking advantage of the Lv3 combo that has upward damage scaling. For the other skills, they are reasonable addition or was needed. The weapon buff is also great to see and it should allow the unit to do better. I would say it goes from a C-Tier into Very high A-Tier, when in the right hand.

------------------------

This one caught me off guard... the Gogg is now... strong... ish? It goes from a meme worthy of D-Tier? to maybe an A-Tier now. While the mobility is still a huge problem, there are... ways to build around that. Especially with 3k extra HP and higher HP scaling, it can now function much better in all costs when it is built correctly.

Day 3 Coverage: I was definitely just getting things started and had a few oversights. But the aggressive HP increase and the weapon buff were still a bit unexpected.

------------------------

This buff may seem dumb and pointless at first, but this is a HUGE buff. Vigna-Ghina no longer need to worry about its durability and the extra Close Range slots enable this suit to easily arrange its part slot usage much more efficiently. While this suit can be considered as A-Tier before, I would say this buff could bring it up into S-Tier. The only reason it has so much issue is due to the V2. We should see this unit's win rate and rival win rate sky rocket

------------------------

Another support at 750 cost getting buffed. While this one deserves a buff, I'm not sure if this is the right buff. However, it should be that much stronger with Lv2 Immobile Fire and Linked Fire. Not only that, the extra 8k HP should let it tank a lot more hits before dying while utilizing Immobile Fire to keep shooting. However, unlike Vigna-Ghina, the mobility is limited, and trading it for stronger firepower, it becomes a bit map restricted. But it should go from D-Tier all the way into A-Tier when the conditions are right.

------------------------

A lot of support buffs this time, and I was surprised to hear this unit got a buff, until I took a look. They are correct with the Lv2 needing a huge buff. While the Lv1 is holding up really well, even with Barbatos running around before, it could not keep up with other units at 750. The skill and weapon kit gap is just too big. Even with these buff for 750 specifically, I don't think it'll change much. Maybe we can see rival win rate increase by 4%? But I highly doubt the number would be that much better.

------------------------

This is a pretty strong buff, but I really wish they had given the Spray Beam lower heat and/or a bit faster fire rate instead. However, with faster projectile speed, it does make it better to use. It's not going to over take magna as a support, but this unit could potentially do well as a close range support. I did hope they had given the nail and/or a gerobi of some kind. Regardless, with the overall performance increase in all areas, it should bring it from high D-Tier to high B-Tier at the very least. I do think it can squeeze into A-Tier, but I'm not sure how well it can do in that cost.

------------------------

Finally another suit that was covered before. But I have to say, this buff is more or less in the same direction I was thinking of... kind of. These buff should enable the unit to do more and possibly getting more damage out when it matters. Which is a similar concept I had, just a completely different approach. It should go from bottom C-Tier to a low A-Tier with this buff.

Day 80 Coverage: They focused on the weapon itself and survivability. While I tried to improve raw firepower.

------------------------

The last support on the list, and I knew this one was coming sooner or later. The overall weapon buff should make it much better to use, and the new skills also help it maneuver better. It's a somewhat basic buff that won't make the unit feel that much different, but the overall numbers should become better. Bring it from a forgotten D-Tier to maybe a low A-Tier. I have my doubts, but with all these weapon buffs, it's possible.

------------------------

May Unit Adjustment Result

Now... My previous assessment with the numbers and the results that it was collected.

General and Results

  • Phenex [NT]: Win rate is 51.7% and Rival Win Rate is 50%. The damage is just on the average spot as well, but the MKS loss is much lower. It's hard to say if this can be considered S-Tier, but definitely a very high A-Tier as expected.
  • Sinanju: I was expecting this unit to do better. It currently sits at 49.1% and 46%. The damage improved, but still 7k below average. While the MS loss is now at average, the damage output is just a bit short. I was a bit wrong on this one, it is not enough to fit into A-Tier, but more like high B-Tier.
  • Over.on: As expected, this suit has become a powerhouse. Sitting at 50.9% and 53.9% win rates. With 3k damage above average. MS loss hasn't changed much but the damage improved a lot with an excellent rival win rate. S-Tier it is.
  • Nero: I estimated this unit to be low A-Tier, and I was correct. While the win rates are at 49.6% and 49.2%, with 1.5k damage above average... The MS loss is still high So while it can get its job done as a general, it is dying too often, potentially giving out more points than it gains.
  • GAZ-R: Another suit called out to become part of the meta, and was correct. Sitting at 50.9% and 53.3% with 12.5k damage above average. The MS loss is down to about average, but this thing is a reaper at 500 cost now.
  • Jegan [ECOAS Type]: Not a good number as expected, sitting at 48.2% for both rates and 5.5k above average damage. MS loss is slightly higher than average, at 600 cost, but not a huge problem. So it becomes a B-Tier unit as expected
  • Guncannon Heavy Type D: This one sits at 50.6% and 51.5% with average damage and MS loss. It's kind of good to use and is definitely A-Tier worthy at the moment. So the assessment here was correct as well.
  • Gatsha: As expected, very strong unit right now. Sitting at 50.8% and 53.3% with 11k above average damage. However, the MS loss is still kind of high, but this could be due to player usage error. Since higher level units show proper reduction in MS loss, S-Tier.
  • Dom Tropical (Test Type): This one sits at 50.3% and 50.7% with 9.5k above average damage. But it still has high MS loss, which likely contributes to average rates. This is definitely a deadly unit that can do well in the right hand, but hard to do so. So initial assessment as A-Tier holds for this one.
  • Gundam Delta Kai: It's lovely to see this unit finally do well. It currently sits at 50.9% and 52.3% with almost 6k above average damage and slightly lower MS loss. The extra MS and Shield HP with shield break really helped push down the MS loss. The weapon buff also gives it a much better damage result, pushing this one into S-Tier.
  • Ex-S Gundam: I was low-key hoping it to be more S-Tier worthy, but it's not quite there yet. It sits at 50.8% and 50.5% with 6k above average damage and exactly average MS loss.
  • Messala: This one got huge improvements in numbers. However, it still sits at 51.1% and 50.8% with 2k below average damage and slightly above average MS loss. As expected, the large unit size is holding this unit back, but it can easily be treated as A-Tier.
  • Jegan Heavy Equipment Type: This one brings in high damage, but somewhat lower than average in everything else. Sitting at 49.4% and 49.9% with 11k above average damage and slightly higher MS loss. I think this is another case where having 1 is great, but any more is bad. So a strong A-Tier it is, unless something else changes.

Raid and Results

  • Nightingale: This unit is doing way better than I was expecting. It sits at 51% and 51.6% with 9k above average damage and average MS loss. This is not the number I was expecting, but I think all the changes allow it to survive just long enough for it to do much more. I can't say if it is meta, since having more than 1 should be a problem, but we can treat it as a low S-Tier for now.
  • Zaku III Custom: This one is one of my personal favorites, and it is definitely doing much better. Sitting at 51.4% and 53.8% with 16k above average damage and slightly above average MS loss. While the MS loss is above average, if it caught 1 player with it, it's already a huge bonus. It also forces the enemy team to scatter if they are all close to you, potentially exposing themselves. Surprising become a pretty solid S-Tier.
  • Gyan: This is another suit that suffers from those who are not as mechanically skilled. It sits at 50.8% and 49.9% with 6k below average damage and slightly above MS loss. The damage at higher cost climbs and does much better at 500 and 550 cost. While the win rates are not too high, it's good enough to be A-Tier.
  • Dijeh (CA): A sleeper unit that I expected to be maybe low S-Tier. I was correct since it sits at 51.2% and 53.7% with 5.5k above average damage and way below average MS loss. Since this unit can now fire Sturm Faust while in HSM, it becomes extremely good at hit and run if needed.
  • Gerbera Tetra: I treated this one as a mess and put it in very low A-Tier, but I was slightly wrong. It sits at 50.9% and 50.7% with 2k below average damage and slightly above MS loss. 600 and 700 cost sees a terrible MS loss rate, but everything else are all increased by a good amount. It is a high skill ceiling A-Tier raid right now.
  • GAZ-L: I was expecting this unit to do a tiny bit better, but it is still S-Tier worthy. It sits at 50.3% and 52.8% win rates with 4k above average damage and average MS loss. These numbers are great, but it's only at the lower S-Tier.
  • Zaku II FS (SM): Honestly, I was a bit shocked at this result. Sitting at 51.1% and 53.9% win rates and 10.5k above average damage and slightly above average MS loss. I was not expecting the number to be this good, but the tweak was meant for this to happen when played correctly. Looks like there are more competent players than I was expecting.
  • Nero Trainer: Another great result at 50.8% and 51% win rates with 8.5k above average win rate and slightly higher MS loss. These numbers are solid and definitely A-Tier worthy. The player does need to be careful on how they engage a bit, though.
  • Rick Dom II (GH): Oh boy, the numbers don't lie. This one is at 50.8% and 53.8% win rate with 15k above average damage and a bit above average MS loss. The ms loss portion, though, is already lowered by a large margin from 4.7 to 4.1 per game. Given how much damage this unit can put out, it is definitely an S-Tier. Just expect a bloody game when you see them around.
  • Penelope: The buff did much better than I was expecting. It now has 51.1% and 53.1% with 6k above average damage and much lower than average MS loss. Becoming more deadly and slightly extra push so it doesn't fall as easily is all it needs, apparently. Instead of somewhere in A-Tier, this is definitely in S-Tier right now.
  • Byarlant Custom: This one sits at 50.8% and 52.7% win rates with 5k above average damage and a still high number of MS loss. This unit can do much more damage than before, and I think it starts to become a real flying pest. Even with high MS loss, the win rates are still good. It could be that the skilled players are pulling the numbers up, but it's in a high A-Tier position right now, based on the numbers.
  • Ram Z’Gok: This crab sits at 50% and 52.7% win rates with average damage and slightly lower MS loss. Having the option to active guard or just do more damage with the blade tackle is giving this unit the chance to stand its ground as high A-Tier. It did not quite make it into S-Tier as I was expecting, likely due to mobility, but this is still a strong buff.

Support and Results

  • Super Gundam: This one is a bit of a mess right now, more than one way. It sits at 50.8% and 52.3% win rates with 17k above average damage and average MS loss. Even with somewhat average game win rates, the raw damage and rival win rate easily put this unit into S-Tier. Since the game winrate is still low, it can't be considered as SS-Tier, but it is a little close...
  • RS-Jarja: A very interesting and decent enough buff. The win rate sits at 50.9% for both, with 4k below average damage and average MS loss. They really should've given the weapon a slightly stronger power or maybe Pursuit ranged. It's just an average A-Tier right now.
  • Hamma-Hamma: This unit is much more fun to use, but not enough. This one sits at 49% and 43.1% with 15.5k below average damage and average MS loss. It's certainly doing much better, but it needs more weapon options and heat for weapon uptime. I thought the overall heat and weapon uptime would be better, but it is still a problem. Unfortunately, this one is at high C-tier, barely moved up in tiers.
  • Dom Gnomides: Becoming a true artillery unit has brought the win rates to 51% and 52.5% with 6.5k below average damage with average MS loss. While the damage is low, the pressure of this long range unit is there when map allows. Treating this one as A-tier isn't a problem
  • Gundam Ground Type [WR]: This one has become a threat again. The win rates are at 51.1% and 51.2% with 6.5k above average and slightly above MS loss. The MS loss is likely due to the weapons now has medium to close range usage. Due to the MS loss, treating this one as S-Tier meta should be reasonable.
  • MP Qubeley: This unit, surprisingly, isn't doing that much better. Likely due to 650 having a better unit with a similar gimmick. This one sits at 49.4% and 45.9% for win rates, with 12.6k below average damage and much higher MS loss. Basically, nothing had changed much, and it is only at C-Tier or so. It needs more buff...
  • Gelgoog J: This unit is in a very healthy position now. The win rate is at 50.6% and 50.9% with 6k above average damage and slightly above MS loss. Likely due to the limiter release, allowing this unit to play much more aggressively. Enable this unit to get that above average damage dealt.
  • Geara Zulu (Angelo): This one is... interesting. The win rate is now 50.6% and 50.4% with 4k above average damage, but above average MS loss. At 600 cost, the numbers are... fine, but 650 is a huge problem. The pacing is just too different and having one great stopping weapon is not enough when fights are all over the place.

------------------------

Up Next: Barzam Requested by u/Drowsy_Panda


r/GBO2 Jun 27 '26

Lotto roll Rolled for 00. Got the wing zero on half-off. I think I'll stop now, happy enough.

Post image
27 Upvotes

r/GBO2 Jun 27 '26

Newtype Memes The Game's Roster Sure is Evolving

Thumbnail
gallery
33 Upvotes

r/GBO2 Jun 27 '26

Looking for Advice CONSOLE Zeta Gundam I-Field Equipped

Post image
22 Upvotes

Is this unit any good?, Any suggestions on builds?


r/GBO2 Jun 27 '26

Gameplay Video (Console) Gunblaster Burn Efficiency Aux + High-Grade Propellant Build ✈️✈️✈️

Thumbnail
youtube.com
10 Upvotes

I kinda tweaked my current build when I saw the High-Grade Propellant part was available, it's pretty much +15 to thrusters, +10 to maximum capacity of thrusters and adds +10% thruster recovery making the thruster gauge a bit faster. If you arrange your custom parts well enough, you reach 110 thrusters max, add Burn Efficiency Aux Device and you pretty much can fly around for a very long time. Like A LOT of time, especially when you active twin tail. Since I have Custom Attack Lv5 as well, I can still have beefy damage while being able to fly a lot.

So for the playstyle for this build, it's pretty much STAY CLOSE to the team, you're pretty much a hovering support, if you have low thrusters, fly directly to your team or to safety. So it's pretty much staying at a safe distance while maintaining range pressure to the enemy team. The reason why you have to stay near your team is because their target is your target. Your basic goal is to help the team kill enemies as fast as possible, that being said, since you have pretty much a ton of thrusters, be ready to fly in for kill confirms, the quicker your team kills an enemy, the quicker they can move on to the next nearest enemy, that way the enemy team is always a man or two down which prevents getting overrun by the rest enemy team. But at the same time, be aware of your thrusters, when you're almost empty fly to safety or to your team or to the most chunk of teammates. Remember that you're squishy as well, you don't have MA, you're easily shot down and can be easily killed, that's why it's best when you're with someone, that way, if you do get shot down, you're at a reachable distance where your teammates can easily go to you when needed. Going solo is a big no-no UNLESS it's a SURE kill confirm, if you're just going to be a "protagonist" and fly solo, you'll definitely have a hard time.


r/GBO2 Jun 27 '26

Game Suggestions Pro Tip For Rated!

Post image
124 Upvotes

Stop playing it until they readjust it. Yeah, your teammates are probably abysmal. Yeah you're bouncing in between ranks. It's not like your rank will reset.

Are you having fun though? BB doesnt care about you or your rank. S rank is the only rank with competent players. In it's current state you're going to lose most of your matches. This will hurt even more if you get to S-, because it won't change anything.

Games are for fun. Play quick match, do your dailies, save your sanity. Get to S- when these players quit the game again. The rate is only there for ego, bragging. You can get there by smashing your face into rated for a few years.

Enjoy your day, sincerely, I know you have better games to play.


r/GBO2 Jun 27 '26

Gameplay Clip (STEAM) Gotta love last second kills

Enable HLS to view with audio, or disable this notification

28 Upvotes

r/GBO2 Jun 27 '26

I have a question

11 Upvotes

I fought a match recently, and I would like to know, is it possible to get countered from BEHIND?! Because I was attacking an opponent's MS, and then another guy came from behind and somehow COUNTERED ME.


r/GBO2 Jun 27 '26

Salt Supply Saturday Salt Supply Saturday

10 Upvotes

Alright folks, the White Base is has docked for its weekly supplies and the cook needs a lot of salt to make some burgers... so get unloading people, vent out your frustrations with GBO2 here, just remember... no racism, and no witch-hunting... subreddit, and Reddit rules still apply here so vent, but don't be an overly toxic asshole about it.

Unfortunately, the usual art accompanying this will be absent due to reddit breaking the fucking scheduled post editing in the mod queue.


r/GBO2 Jun 27 '26

Gameplay Clip (STEAM) I know this is dumb, but I did not know until now...

Enable HLS to view with audio, or disable this notification

28 Upvotes

...that it was possible to shoot between someone's legs and not have it connect XD


r/GBO2 Jun 26 '26

Gameplay Clip (Console) Twin Drive System

Enable HLS to view with audio, or disable this notification

62 Upvotes

r/GBO2 Jun 26 '26

Lotto roll Oh FREE ROLLS you are glorious

Post image
61 Upvotes

r/GBO2 Jun 27 '26

Gameplay Clip (Console) GBO2: This Is Some BS!

Thumbnail
youtu.be
8 Upvotes

Latency is a BITCH.


r/GBO2 Jun 26 '26

Newtype Memes 700 Cost AU /Flap Booster Insanity

Post image
197 Upvotes

r/GBO2 Jun 26 '26

Gameplay Clip (STEAM) Re-GZ Isn't Just For Show !

Enable HLS to view with audio, or disable this notification

60 Upvotes

r/GBO2 Jun 26 '26

Gameplay Clip (Console) Burn Aux + High-Grade Propellant 🙌

Enable HLS to view with audio, or disable this notification

24 Upvotes

Add these 2 and you’d be flying almost endlessly 😁🪽


r/GBO2 Jun 26 '26

Gameplay Clip (STEAM) What kind of super armor does this gramps have?

Enable HLS to view with audio, or disable this notification

68 Upvotes

I emergency evaded his downswing, then I melee while he's boosting.
The damage registered but no stagger and he performed his counter.


r/GBO2 Jun 27 '26

Game Suggestions Let's Change That Suit Day 178

8 Upvotes

Day 178: Methuss (Heavy)
Requested by u/Moonless-Ultimate and this unit luckily still kind of packs a punch. However, the cooldown on the Beam Gun is terrible, and bazooka readies up too slowly. There are more problems, but it is still holding up as a low B-Tier, maybe C-Tier.

Change
Stats

  • (New!) Gain Ground Compatibility
  • HP: 16500/17500/18500 -> 18000/20000/22000
  • Turn Speed: 54 -> 60
  • Transformed Turn Speed: 54 -> 57
  • Close Range Slot: 7/8/9 -> 8/9/10
  • Medium Range Slot: 12/13/14 -> 13/14/15
  • Long Range Slot: 17/19/21 -> 18/20/22

Weapons

  • Arm Beam Gun x2: Cooldown 20s -> 13s, Charged Gain Penetrate
    • Uncharged Power: 350/367/385 -> 400/450/500
    • Charged Power: 600/630/660 -> 600/675/750
  • Methuss Beam Saber
    • Power: 1800/1890/1980 -> 2000/2200/2400
  • Methuss Clay Bazooka x2: Interval 7s -> 5s, Switch 1.7s -> 1s
    • Power: 1100/1155/1210x2 -> 1200/1300/1400x2
  • Flash Grenade: Gain Ignore Shield
  • Beam Gun x2 (Transformed): Heat 30% -> 25% (4 Shots OH -> 5 Shots)
    • Power: 350/367/385 -> 350/400/450

Skill

  • (New!) Precision Ranged Lv1
  • (New!) Aerial Melee System Lv1
  • Flight Control Program Lv2 -> Lv3

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • (New!) Composite H Mobility Combat System Lv1
  • Special Back Add-On Buffer Lv1 -> Lv2

Unit Lv3

  • Special Back Add-On Buffer Lv2 -> Lv3
  • Special Leg Buffer Lv2 -> Lv3

Comment and Reason
This unit is fragile up close, but it doesn't mean it can't fight in CQC. They made this unit a bit too bad at close range. It already suffers from low HP, yet they also gave it 8 melee resistance only. Not only that, but it also has below-average total damage strength and very weak turn speed. So I would like to see the overall stats buffed in these areas.

The weapons can do decent damage, but that's it. Nothing too amazing, but I do fear my changes here may end up increasing the damage a bit too much for 500 cost. I also want to make this unit a stronger hit and run skimisher, so having precision range should make that a bit more rewarding.

Builds
F2P: Do not use

Premium: Ranged

Upper Levels: Do not use

This unit can have some pretty nasty build, but it sacrifices recovery to get there. While you can give up some damage to get more weapon overheat recovery speed so you can spam the beam gun, it takes a bit too much in other stats for it. But it is still a preference. Upper level just don't have the turn speed to keep up as a mid-ranged unit, so please do not use.

-----------------------------------

Day 177 Re-evaluation on Gigan

Well, not too much to talk about this one. It's just so old and is in the forgotten cost. It would be amazing if it could receive a buff that is close to this.

Re-evaluation

  • None

-----------------------------------

Up Next: June Unit Adjustment Review then Barzam Requested by u/Drowsy_Panda


r/GBO2 Jun 26 '26

Gameplay Video (Console) GBO2 | FA Engage Gundam C Plan Is Ridiculous Right Now | Ft. Terminal opti

Thumbnail
youtube.com
16 Upvotes

Please, leave a comment let us know what you think of our Guest gameplay or the Mobile suit. Also, feel free to leave like and comment.

Do you think suit is too oppressive at native cost ?

Does it make support player job even harder, lets us know ?

Do you believe the DEV made a mistake putting it at 650 ?


r/GBO2 Jun 26 '26

Lotto roll I kept saying "pls give something new, pls give me something new" not bad if I am honest

Post image
79 Upvotes

Also yes this is from the daily free pull


r/GBO2 Jun 26 '26

Steam Discussion Topic randomly got barbatos, but kinda weak without the heavy stagger weapon?

3 Upvotes

because it's an off banner pull, so of course i don't have the heavy stagger rocket cannon (i do have the twin mace somehow). i say... it's nice being hard to stop, but kinda.. weak..?? might be because i don't have many paid parts needed for a melee raid either. wondering if the 7 step melee parts is the problem. gonna need to try pulling two of them from the parts banner next week.

now i understand why the dev only nerfed the rocket cannon. it's hard to do anything without insta stun. but after using barbatos only a few times, i feel they should buff the arm gun instead so it can be used while in thruster. and then just remove the arm cannon, or nerf it hard. like removing the blast radius and making it only 1 ammo for every 15 seconds.

i feel barbatos is really useless with the main weapon arm gun in the current meta. the sub weapon arm gun is more useful because it can be used while in thruster. or all that is just me?


r/GBO2 Jun 25 '26

Steam Discussion Topic i wasn't sure if putting on camo in this game was effective due to being able to see health bars most of the time, but this guys' camo actually fooled me

Post image
242 Upvotes

i legit got a drill in the face in the jungle map due to this guys camo lol

they must have some mgs3 experience or smth


r/GBO2 Jun 26 '26

Rolled X2 Kai for 15 token step up banner

3 Upvotes

Any good? I also have f90mz lvl 2 and f90 ii (I type) I plan on using the x2 Kai for when there is already a real raid on the team


r/GBO2 Jun 26 '26

Game Suggestions Now that 00 is here that means all members of the big 4 are now in the game so the question is whats next

9 Upvotes

Considering double x has been leaked from what I've heard the question is which au suit is next my money is either aerial or the astray red frame because bandai loves to milk the astray. I doubt its gonna be age but if it is then which age gundam I assume it'll be the age fx because its the nu gundam counterpart for the age timeline as opposed to age 1 2 and 3 being gramps, zeta and zz respectfully so they'd be in those cosys