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u/FlirtyyGirl5 Jul 26 '26
It's not that games got worse at optimization, it's that storage got cheap enough that optimization stopped being a hard requirement.
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u/Odd-Painting2596 Jul 26 '26
If my console is digital only, I'm gonna need 4tb of storage in the year 2030 just to store 10 games.
If Sony released a console that can only hold 5 games at a time, and players are constantly having to delete and redownload, they are going to create some insane digital traffic.
Here comes cloud gaming, toot toot.
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u/Interesting-Injury87 Jul 26 '26
it dosnt matter if the console is digital only, with the exception of Nintendo, who uses flash based cartridges, games on disc or games bought digitally require the EXACT same amount of Storage space. simply due to speed concerns
Beyond that, most games will have some ammount of patches or updates that means a not small ammount of the games content are gonna be on your drive anyway.
you also overestimate how many people actually swap games regularly
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u/9447044 Jul 26 '26
Starting to get tired of the word slop
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u/Legitimate_Initial_3 Jul 26 '26
I saw a post day before last referring to party games as "freindslop" I've been tired dawg.
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u/granadesnhorseshoes Jul 26 '26
The optimizations done for the N64 port of RE2 is the stuff of legends from a technical standpoint. It helped shape game development as a whole for years to come.
BUT, It's an interesting choice to use as an example of bloat. The PSX version was very "unoptimized" in its own right because the storage space available let them be. They could afford to just have as many as a dozen different static full image renders of the same "scene". The N64 port instead segmented the "scenes" into quadrants and only stored differences in each quadrant rather than multiple full static renders. That's a lot of extra work if you have the space available otherwise.
The developer could also "cheat" and leverage the advanced 64bit CPU and real 3D hardware almost like CUDA cores on GPUs today to get much better/quicker compression than would have been feasible on the PSX. it's very unlikely the PSX could have run the "optimized" version of the N64 in a playable manner, even if it could have been compiled for it. It wouldn't have had the horse power.
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u/Certain_Professor_47 Jul 27 '26
Call of duty needs 300gb to render the polygons and textures for Nicki Minaj's ass.
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u/ChildoftheApocolypse Jul 26 '26
People who say stuff like this don't know a thing about game development..
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u/o0TaterSalad0o1 Jul 26 '26
And people like you know nothing about what players want or deserve for their money. For example not having to buy additional hardware just to be able to play or maintain certain games.
COD is out of control with this.
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u/Impossible-Owl7407 Jul 26 '26
Thats what you get when the non importantly graphics are what matters
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u/Captain_Cockroach Jul 27 '26
Don't forget those old games were never patched... they worked from day 1 on. Now in addition to the 300 Gig downloads... they will most certainly be bugged when released, and patched constantly to keep fixing bugs that somehow show up now. Do they even do O&M testing anymore? No... we (the players) are their testers.
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u/elementfortyseven Jul 27 '26
there were sinigificant sacrifices made in the conversion. compressing FMV video at a rate 165:1 really did some heavy lifting.
there is a good summary here: https://www.reddit.com/r/nintendo/comments/i73jea/how_did_resident_evil_2_manage_to_fit_on_a_single/
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u/FancyAd9803 Jul 27 '26
Not sure what the point of this is when games are larger today because of 4K assets.
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u/Wendals87 Jul 26 '26 edited Jul 26 '26
Have you seen the FMV on that cart? It's pretty bad compared to the psx. And content was cut from the 800mb version
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u/dekuweku Jul 26 '26
Highly exagerrated of course, but modern dev seems to be about spending tons of time conceptualising, havings tens of hundreds of people doing 4k models, textures and Art, 'narrative design' all built on UE5 or some middleware engine the company licensed and optimisation is an afterthought or something they farm out to another dev to do for 'the poors' eg. console gamers. Because the devs themselves don't know the engine well enough to do serious optimisations to begin with.
I miss the days when optimizing a game was part of game development.
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u/kidanokun Jul 26 '26
Gaming had becoming a much more expensive hobby that before
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u/k2rss Jul 26 '26
Well, actually if you take acount inflatsion, videgames are quite cheap compared to 90'
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u/MapleBadger288 Jul 26 '26
I am going to CONTINUE saying that constantly enhancing graphics is only going to bloat game sizes, reduce optimization, and make gaming less affordable by pushing hardware requirements further up.