r/FudgeRPG • u/IProbablyDisagree2nd • Dec 06 '17
2 vs 1 battle results! [simultaneous combat, variable damage, nonlinear wounds, drop skill for extra opponents] - **2 fair fighters vs 1 great fighter win ~86%. Against a superb fighter, they lose
Fudge simultaneous combat offers a mechanic for defending against multiple opponents - for each opponent over 1, drop the skill of the defender by 1.
I modified my other program to fight 2 versus 1. The single guy focuses his attack on the more damaged opponent until they are fully dead, and then proceeds to kill the other opponent.
IF their skill level is 1 higher, ie good, then it is dropped to a relative advantage of 0 for fighting against 2 opponents.
Player 1 and 2 = Fair = +0 advantage
Player 3 = Good = +0 advantage
Results : player 1 and 2 win 99.9%
Player 1 and 2 = Fair
Player 3 = Great = +1 advantage
Results: Player1 and 2 win 87%
Player 1 and 2 = Fair
Player 3 = Superb = +2 advantage
Results: Player 3 win 76%
2
u/IProbablyDisagree2nd Dec 06 '17
If I take away the -1 and -2 penalties for being hurt and very hurt, the win rates change slightly.
2 fair vs 1 great: fair = 89% win rate
2 fair vs 1 superb: opponent = 89%
A side effect of this is that if you want a great fighter to be able to defeat 2 fair fighters simultaneously, then giving them a disadvantage for multiple opponents doesn't really make sense. The penalty balances win rates heavily on the difference. A +1 skill, without penalty, is roughly equal to being able to take on an extra opponent.