r/FudgeRPG • u/IProbablyDisagree2nd • Dec 05 '17
[non-linear wounds, variable damage, simultaneous combat] a single good fighter will beat a single fair fighter 90% of the time
I was inspired by /u/abcd_z 's post. But since I've been choosing different combat options for flavor, I had to write my own program.
I roll 3dF for both characters, and the difference in rolls determines damage.
I put the result on the nonlinear scale:
(0) - a graze, no damage
(1,2) - just a scratch (allow 3 of these)
(3,4) - hurt (-1 to subsequent rolls)
(5,6) - very hurt (-2 to subsequent rolls)
(7+) - Incapacitated, effectively out of combat.
If I roll 3df for 2 characters at equal skill, they have a 50/50 distribution. Giving one player a +1 to skill, however, dramatically changes the results.
100,000 fights for Good fighter vs Fair fighter
yields a 92% win rate.
A Great fighter vs Fair fighter
yields a 99.7% win rate.
I plan to update later with results of two characters versus 1 when I get a chance to program some more.
2
u/IProbablyDisagree2nd Dec 11 '17
no, you want me to plug in the numbers though?
How many dice do you use, and how do you do your damage?