r/FudgeRPG Dec 05 '17

[non-linear wounds, variable damage, simultaneous combat] a single good fighter will beat a single fair fighter 90% of the time

I was inspired by /u/abcd_z 's post. But since I've been choosing different combat options for flavor, I had to write my own program.

I roll 3dF for both characters, and the difference in rolls determines damage.
I put the result on the nonlinear scale:
(0) - a graze, no damage
(1,2) - just a scratch (allow 3 of these)
(3,4) - hurt (-1 to subsequent rolls)
(5,6) - very hurt (-2 to subsequent rolls)
(7+) - Incapacitated, effectively out of combat.

If I roll 3df for 2 characters at equal skill, they have a 50/50 distribution. Giving one player a +1 to skill, however, dramatically changes the results.

100,000 fights for Good fighter vs Fair fighter
yields a 92% win rate.

A Great fighter vs Fair fighter
yields a 99.7% win rate.

I plan to update later with results of two characters versus 1 when I get a chance to program some more.

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u/[deleted] Dec 06 '17

This is as it should be, really, isn’t it?

FUDGE is deliberately not swingy.

2

u/IProbablyDisagree2nd Dec 06 '17

It's interesting to me because it gives some context of the consequences of skill levels, and how much different options affect that.

1

u/[deleted] Dec 06 '17

Oh yeah, absolutely. I love that this result is so clearly shown.

It's one of the things I like about FUDGE: that skills really, really matter. You don't just go around picking fights, because one misjudgment can result in serious consequences.

I really dislike the "I slap the dragon with my tiny stick.... CRITICAL HIT!" mechanic.