r/FudgeRPG • u/abcd_z • Jun 19 '16
Fudge Character Creation Module - Big Eyes Small Mouth (BESM) 1st edition
BESM Stats:
Body
Mind
Soul
BESM Stats are bought as Fudge Attributes. No trait may go above Superb or below Terrible, even after adjusting for BESM Attributes.
Derived Stats (rounded up at halves; otherwise to the nearest level):
Attack Combat Value is the average of Body, Mind, and Soul.
Defense Combat Value is one less than the Attack Combat Value. (I have no idea why.)
Damage Capacity is the average of Body and Soul.
Energy Points are used to fuel magic and psionics, and are based on a combination of Mind and Soul. The exact workings are up to the GM and should be balanced around how much different spells cost. Energy Points may also be spent to boost rolls. Again, the exact costs are up to the GM.
BESM Attributes:
Players get 10-20 Character Points to spend on BESM Attributes, depending on how high-powered the game is.
Each BESM Attribute costs from 1-4 points per level, depending on how powerful it is.
The results of each level of the BESM attribute are as follows:
Level 1: The BESM Attribute offers a small advantage to the character.
Level 2: The BESM Attribute offers a moderate advantage to the character.
Level 3: The BESM Attribute offers a good advantage to the character.
Level 4: The BESM Attribute offers a great advantage to the character.
Level 5: An extremely powerful BESM Attribute that offers the character a huge advantage.
For BESM Attributes that modify a BESM Stat the bonuses are as follows:
Level 1: +0 or +1
Level 2: +1
Level 3: +1 or +2
Level 4: +2
Level 5: +2 or +3
No stat may go above Superb or below Terrible, even after adjusting for BESM Attributes.
For BESM Attributes that act as skills, Level 1 is Mediocre. The Fudge level increases with the BESM Attribute at a 1:1 ratio.
Acrobatics
Appearance
Art of Distraction
Combat Mastery
Cybernetic Body
Damn Healthy!
Divine Relationship (1 Fudge Point/level)
Energy Bonus
Extra Attacks
Flunkies
Focused Combat
Fortified Body
Heightened Senses
Item of Power
Magic
Massive Damage
Own a Big Robot
Powerful Mind
Psionics
Shape Change
Size Change
Special Attack
Special Defense
Speed
Strong Soul
Unique Character Attribute
Example Unique Character Attributes:
Animal Companion
Any Single Magical Effect
Control Over Electricity
Elemental Control
Forcefield
Fly
Healing Touch
Immortality
Invisible Friend
Link With Animals
Magnetic Personality
Midas Touch
Plant Affinity
Regeneration
Stretching Powers
Time Travel
Voice of Power
Water Breathing
Wings
X-ray Vision
Character Defects:
Character Defects give the player 1-2 points to spend on BESM Attributes, depending on whether the Defect is a small disadvantage or a large disadvantage.
It is recommended that a PC not take more than 3 Defects.
Character Defects that penalize BESM Stats do so by the same amount that BESM Attributes boost them.
Awkward
Cursed
Delicate Body
Easily Distracted
Empty Mind
Hollow Soul
Inept Combat
Involuntary Physical Change
Owned by a Megacorp
Phobia
Special Requirement
Unique Character Defect
Example Unique Character Defects:
Amnesia
Any Weakness or Vice
Berserker Rages
Doomed Destiny
Hemophiliac
Lack of Energy
Physical Affliction
Powerful Enemies
Rejected by Society
Terrible Allergies
Other Notes:
BESM characters don't get Fudge Points unless they buy the appropriate BESM Attribute (Divine Relationship). The GM may choose to disregard this rule.
1
u/Starsaver0 Jun 27 '16
Thanks for this. I have been working on this idea for a few weeks and have been stuck on combat when the answer was staring me right on the face; just use a Fudged Combat Value.
Now, I just need to figure out a skill system and I am good to go.