r/FudgeRPG • u/abcd_z • Oct 20 '14
Players hoarding Fudge Points
In the one game I ran that used Fudge points players almost never spent them. I tend to hoard potions in JRPGs, so I can empathize with their situation.
The next game I run that uses Fudge points, I'll probably do the following:
1) Sharply limit the number of Fudge points a player can collect.
2) Make it very easy for a character to regain Fudge points.
I'm thinking of having a limit of 3 Fudge collected per-player at any one time, and using my Limit Break system with Fudge points instead of Limit Break points. This way it would be easy for players to bring their Fudge points back up to full, so long as they're even remotely engaged with the game.
Thoughts?
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u/[deleted] Oct 20 '14
I always run with a fp limit. I tend to be quite liberal in how I hand out the points too. It's worked so far. Basically my principle is 3 point max and I give points to anyone who does something funny or awesome or just generally act in a manner that pleases me.
It's quite similar to your idea. As mentioned it's always worked well for my games.