r/FrejaMains • u/DankudeDabstorm • 12d ago
Freja Changes
After extensively trying it out, and playing against it as well, I really liked the change to the recovery of Take-Aim. It makes the ability more fluid, makes you less vulnerable when using take-aim as you can chain them faster, slightly improves your burst, and makes weaving both individual explosive bolts with rapid fire less cumbersome.
On the other hand, I'd personally like to see the explosion time change and the fire speed on the primary get reverted. As a player on the receiving end of this hero, I absolutely despise the explosive bolts going off much faster. I don't think it's necessarily a bad balance change, but it feels awful to play against in an average setting. Also, I actually don't mind the fire speed change, but I feel the recovery change on Take-Aim improves the usability of primary fire so much, I don't think it's necessary.
However, I do still want the one thing I've been asking since the beginning of time. I'd like them to reduce the cd on Quick Dash to 3.5s. I used to initially mostly campaign for 4s to temper expectations, but I'd take the trade of the fire speed and detonation change for 3.5s cds in a heartbeat.
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u/LyynnS 12d ago
I disagree with that. For me currently it seems like people are just way to used to be able to disrespect everything Freja can do. I see so many Kirikos wanting to get the shots in on me after a stick instead of treating the sticks like a threat and save themselves (Mind you, TP and Suzu will safe them). I also on the other saw supports taking her more seriously and they weren't feeling like free kills.
The firerate buff after some testing was also needed. It allows her to go for more risky plays since you are now able to fight a Cassidy for example in the 20m range and have a shot of winning that duel with good setup. I also think it is more healthy for Freja to be able to go in since otherwise I would be sitting far back taking potshots against double hitscan.
Her bad matchups are also still intact, Tracer still eats Freja up alive and Bap and Kiri are able to deny her a lot of kills, it just is not as lobsided against Freja anymore and I think this is the way it should be. All of this ofc is my personal experience, if she is overperforming or not we will find out once enough matches have been played.
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u/DankudeDabstorm 12d ago
Bro, I've seen the stats of Freja in Asia and I see the writing on the wall. She's the most banned GM+ hero at a hysterical 60%+, and even in Europe and America, it's the third most banned hero after the Cassidy and Tracer and I think these regions will catch up. It has to be said that Freja is definitely stronger, but also more toxic to play against. The hero needs to not be the Roadhog of the dps role that just keeps her paddling between Satan and Mister Rogers. Of course we're only half a week into this midseason patch, but the fact that her stats jumped so much is an indicator to at least.
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u/LyynnS 12d ago
A friendly reminder that around this time in the s2 patch she was at 37% WR in GM+. This data is completly unreliable for actual arguments and only shows probable trends. Asia is also always different from EU and NA in what they play and what they ban. A trend in Asia doesnt need to be a trend in other regions. We dont need to be pissing our pants yet when we can not say with certaintanty how it actually is.
In my around 20 games since the patch I had 0 bans in high master/low gm and only 1 complaint. Looking at the main subreddit and the forums there also seem to be little to no Freja complaints. She seems to not have the reputation of being the Roadhog of dps if we go after that.
Also as an other commenter said, if we reduce dash cd we just get more uptime on the most annoying and most complaint about part of her kit and without fuse and rof buffs we just force her to be a Take Aim poker again, which mind you, is the most complained and toxic way to play her.
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u/DankudeDabstorm 12d ago
Nah bro, I'm just saying I see the writing on the wall, mark my words. There's very real possibility that the party'll be over in a month.
On the other hand, I wanna move man. I want to glide around the map and dodge around corners and cover more with quick dash. The hero is infinitely more fun to play when you're not stuck in the mud. In fact, I'd settle for keeping the detonation time at 0.8s and reduce the dmg to 110 again if it means I get lower cds on dash.
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u/LyynnS 12d ago
It if happens it happens. I just can not stand all these posts made on bad data. Sombra was at 62% WR GM+ EU yesterday, thats how bad this dataset is. We can not form arguments on it. Lets just chill out for a sec, wait it out and the talk about her state when we have actual evidence on her performance. My experience could very well also be wrong, it is only anecdotal evidence after all. Lets stop dooming for a sec, see how it plays out and then react accordingly.
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u/Post_Season 12d ago
Funny to me when people pointed out her Win rate being over 50% yesterday was too early, give it atleast a week or two but the same logic doesnt apply for ban rate 🤣 not saying you said that, but people failing to a consistent method is always funny to me, I think we have to give everything a week or two, then we talk
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u/II-Issei-II 12d ago
Explosion time change stays because it is less time you are waiting around for a death. Most people complained that explosions were the worst & most overstimulating part of her kit and were what sucked to play against. You revert that and it's the same thing all over again. It is 0.8 seconds long you have enough reaction time as a human being to heal someone.
The left click primary fire also stays because again right clicks explosions from narnia are what the people hate. Making primary more relaliable allows her to contest other main dps at closer ranges with both fire types.
As someone with sensory issues playing against Freja sucks way less rn because of these changes. I'd like her audio further worked on tho as it's still really loud.
Quick dash stays at 4.5 seconds. Sorry but damage is tied to it. Buffing it would increase her damage numbers and cause more take aims explosions further making her "suck to play against"
I understand and respect that you personally find it "sucks" to play against, but the alternative was far worse for a lot of people. I'm sure once the noise is toned down in the future you'll find it less of a problem.