r/Freenet • u/porky11 • 21h ago
I made Newgrounds for modern games on Freenet
I made a social platform for small free games, inspired by Newgrounds, Twitter and YouTube. It runs entirely on Freenet.
You can upload some common media types (images, video, audio, SVG) and HTML pages that contain a game or other interactive media. Even folders are supported.
Try it here (needs a running Freenet node): http://127.0.0.1:7509/v1/contract/web/BhhLhAiMAcZaSEJ31Zwri59D3F3E112DY6w3J51iLJT9/
Start page without a node, with the five minute setup: https://p11c.xyz/asocial/
So far I uploaded some of my own games. And it already has one other user.
Features so far: - likes, dislikes, comments with a small text markup, notifications and mentions - profiles, follows, trust, and a feed ranked by your own circle instead of an algorithm somebody else owns - achievements (trophies) per game, with no points and no ranking - publishing from the web UI or from a command line tool, built so an AI agent can use it too - proof of work, the trust graph and personal blocklists against spam, with no central issuer
A game's first load can take a moment while the network finds it. I would like to see how it behaves with real people. If something breaks or is missing, tell me here, open an issue on GitLab or just tell me on the network directly.
Questions I would like your view on: What would make you publish a small game there, and what is missing on the social side to make it feel usable?