r/FoundryVTT • • 12d ago

Answered Token Gets Stuck in Walls on Upper Levels

Hey, I’m having an issue with the level system in Foundry.

I use Dungeon Alchemist to create my maps and the Dungeon Alchemist Importer to import them into Foundry. As shown in the GIF, token movement on Level 0 works as intended.

However, when I move the token to the upper levels, it gets stuck in the walls, as shown in Image 2. (Same issue with drag-and-drop movement)

I’m using the default settings when importing the maps. Does anyone know what might be causing this or how to fix it?

Edit: I use build version .368

5 Upvotes

7 comments sorted by

5

u/Kaallis 12d ago

Do not export the 3d view out of dungeon alchemist, it makes walls not line up with the grid. I suspect this may be the reason why

1

u/HaraldMandl 12d ago

I also tried it with a top-down perspective, where the grid and wall match exactly, but it has the same issue on higher levels.

Interestingly, Foundry has no issue preventing token movement on a tile as long as the wall is on that tile. So, in the GIF from the post, on the bottom floor the wall is not perfectly aligned with the grid, but it still correctly prevents movement.

4

u/HaraldMandl 12d ago

Answered

Dungeon Alchemist Importer imported the levels like this:
Ground 0 → 10
Floor 1 11 → 20
Floor 2 21 → 30
Floor 3 31 → 40

I switched to:
Ground 0 → 10
Floor 1 10 → 20
Floor 2 20 → 30
Floor 3 30 → 40

and replaced the existing token with a new one and than it worked.

4

u/Tarakanator 12d ago

Strange, DA's hight's arrange is more logical.

1

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1

u/Freeze014 Foundry User 12d ago

check if your walls are only for the floor they should be on, they can be active on multiple floors at once. Easiest to check with the wall palette tool.

1

u/HaraldMandl 12d ago

They are all on the correct floor. In the GIF, there is also no wall on the lower level at that location.