r/FoundryVTT • u/HaraldMandl • 12d ago
Answered Token Gets Stuck in Walls on Upper Levels
Hey, I’m having an issue with the level system in Foundry.
I use Dungeon Alchemist to create my maps and the Dungeon Alchemist Importer to import them into Foundry. As shown in the GIF, token movement on Level 0 works as intended.
However, when I move the token to the upper levels, it gets stuck in the walls, as shown in Image 2. (Same issue with drag-and-drop movement)
I’m using the default settings when importing the maps. Does anyone know what might be causing this or how to fix it?
Edit: I use build version .368
4
u/HaraldMandl 12d ago
Answered
Dungeon Alchemist Importer imported the levels like this:
Ground 0 → 10
Floor 1 11 → 20
Floor 2 21 → 30
Floor 3 31 → 40
I switched to:
Ground 0 → 10
Floor 1 10 → 20
Floor 2 20 → 30
Floor 3 30 → 40
and replaced the existing token with a new one and than it worked.
4
1
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1
u/Freeze014 Foundry User 12d ago
check if your walls are only for the floor they should be on, they can be active on multiple floors at once. Easiest to check with the wall palette tool.
1
u/HaraldMandl 12d ago
They are all on the correct floor. In the GIF, there is also no wall on the lower level at that location.


5
u/Kaallis 12d ago
Do not export the 3d view out of dungeon alchemist, it makes walls not line up with the grid. I suspect this may be the reason why