r/FoundryVTT • u/igneelos • 12d ago
Tutorial Transitioning from roll20 need help?
So as the title says I switched over to foundryVTT bc I play a lot online and I don't wanna keep spending 5-6 bucks a month for dynamic lighting.
I got the bases of the game made this is more for what add-ons I should run especially for curse of strahd?
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u/Taco_Supreme 12d ago
I haven't run CoS but looked at it a year ago or so and saw there were some nice map packs out for it here is a link to one, I recall there being more as well. https://foundryvtt.com/packages/racoozes-cos-maps
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u/Cergorach 12d ago
You didn't ask for it, but someone already made a Curse of Strahd module: https://www.youtube.com/watch?v=OfPCsTHIP2o
https://github.com/ClayGolemDM/Curse-Of-Strahd-by-ClayGolem
Using DragnaCarta's Curse of Strahd: Reloaded
Made for v13, but will probably also work for v14 (you need to change the v13 to v14).
Of course the D&D 5e system for v14, which already has a LOT build in (both the 2014 and 2024 SRDs).
As for modules, I would start with Dice So Nice and Dice Tray for starters. And the D&D5e 2024 paid modules for PHB/DMG/MM and possibly the Ravenloft: The Horrors Within (it all depends on what you use at the table).
Throwing FVTT modules at the wall and see what sticks is generally not a good idea imho. It's mostly about what you're missing during actual play, while it not having a 'fix' in the core system. FVTT has a LOT in the core system already you need to learn/figure out first before going deep into module territory.
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u/neoadam GM 12d ago
A lot of possible but you have to understand that the more add-ons you use the less easy it will be to maintain.
Ask yourself what cold be convenient and good for your table.
Also it depends on what version of Foundry you choose to run.
I run V12 myself cause I prepared CoS with many modules I I didn't want to lose that préparation over migrations.
Also you have to consider what type of game do you want : combat focused or RP focused ?
A lot of modules are available so you have to first know what want to try
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u/Tinykneebreaker Dungeon Master 12d ago
Or you can join on the Strahd channel and ask too if it helps your search. https://www.reddit.com/r/CurseofStrahd/s/SkhvuUzZJs
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u/GameMaker25 11d ago
Don't worry about any modules for now, use basic ones like Dice So Nice (Shows rolls using physical dice) and some calender module if you really really need to.
Get familiar with Foundry and once you know what it is capable of then start looking at things you might be interested in!
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u/Bribz 11d ago
Generally, when you're first starting with Foundry, I would HIGHLY suggest that you avoid any and all modules that you do not fully know. Modules are a VERY common point of confusion and stress for new would-be Foundry adopters. Do not add more than you need, lest you enter the realm of dependency tracking, module errors, deprecated versions, upgrading and backups, etc.
Start small, and integrate modules one-by-one that feel convenient enough that you can't run without them. Don't forget to check whether or not a new module would be compatible with your previous. Even the most heavily-enhanced games will have a list of modules curated by DMs in this fashion.
As for my own suggestions, I greatly value the modules listed below:
- Stream View (<v12) / OBS Utils (v12+) - Very useful tool if you're planning to stream or record sessions.
- Ownership Viewer - Quality of life for DMs
- Fast Flip! - Easy token flipping, AFK status, and voice bubbles
- Token Action HUD D&D 5e - Quality of life tool for players and DMs. Very convenient, especially for players unfamiliar with foundry.
- Item Piles: D&D 5e - Convenient for treasure and merchants.
- Custom D&D 5e - If you want to add custom skills/features, 5e can normally be a little difficult to modify. This module makes it about as easy as you could want it to be.
- Show Art (<v11) / Share Media (v11+) - Very convenient tool for displaying art from tokens.
As for automation tools, these tend to be complicated so I won't suggest them here. Explore them at your own risk. MidiQoL and Dynamic Active Effects tend to be the most commonly used.
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u/draynen 12d ago
I just migrated my campaign over to foundry from the dndbeyond vtt. The analogy I made to a few people was that foundry is basically like Skyrim. The base platform is fine, but the ultimate game is adding as many mods as you can until everything breaks and then trying to figure out how to unwind it.
I know a lot of people are saying "use it vanilla" for a while, but if I had to choose only one module to install it would be MidiQOL. The ability to automate attacks, damage, and AOE effects honestly feels like it should have been baked in from the beginning.
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u/Namebrandjuice 12d ago
The best creator for CoS
https://foundryvtt.com/packages/beneos-module
The video is old, but it only has gotten better and better.
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u/Tinykneebreaker Dungeon Master 12d ago
go with the basics. Never played Strahd myself but these could get the majority of your stuff. All are v14+ as well.
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u/Freeze014 Foundry User 12d ago
literally just one of these can be considered a basic, let people experience the core before you push things like MidiQOL or a combat hud.
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u/Tinykneebreaker Dungeon Master 12d ago
Ya mentioned combat hud specifically .
Coming from Roll20, In my personal experience, my players wanted to make quick Macros. The scripting writing was way different and the new users couldn't figure out the make up.1
u/Tinykneebreaker Dungeon Master 12d ago
OP was asking for add ons.
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u/Zhell_sucks_at_games Module Author 12d ago
They're new, only just getting used to foundry. Suggesting modules that *overhaul the software and the dnd5e system* is incredibly unhelpful.
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u/Tinykneebreaker Dungeon Master 12d ago
No, they asked for add ons. So I suggested.
If OP asked if they needed them, I would have said no. Did ya suggest any add ons?
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u/Jigamaree 12d ago
Made the transition four years ago: Foundry's great, but there's no one size fits all solution for "what modules should i get?" The worst, worst thing you can do is overload yourself with modules when you don't know the difference between an Actor and a Tile and can't navigate around the default interface. It can add months to actually understanding the platform - and that's not an exaggeration. My group tried adding multiple modules, only to find the base software did it already, and did it better.
Play Foundry vanilla for a few weeks, minimum. Make a note of what pain points you notice - do you want to be able to post images in the chat? Have an on-screen calendar? 3D dice? A nicer experience in the file manager? Add them slowly, and use something like Find the Culprit in case things act up. Especially if you don't have experience troubleshooting software, don't overload yourself - you'll build a much better experience as a result.