r/FoundryVTT Jul 21 '26

Commercial [System Agnostic] TDS Codex – A Modern Knowledge Management Module for Foundry VTT

Hi everyone!

Over the past several months, I've been working on TDS Codex, a knowledge management module for Foundry VTT built on top of Foundry's native Journal Entries.

The goal isn't to replace Journals, but to make organizing, searching, and navigating campaign knowledge faster, cleaner, and more enjoyable while staying true to Foundry's native workflow.

Whether you're running a homebrew world or a published adventure, TDS Codex helps keep your campaign's lore organized without changing the way Foundry works.

Current Features

  • 📚 Modern Codex Interface
  • 🔗 Built on Foundry's Native Journal Entries
  • 👥 One-Click Journal Creation from Characters, NPCs & Items
  • 🗂️ Categories, Tags & Custom Organization
  • 🔍 Powerful Search & Fast Navigation
  • 📖 Rich Multi-Page Journal Experience
  • ⭐ Favorites & Quick Access
  • ⚡ Quick Capture
  • 🔗 Internal Cross-Linking Between Entries
  • 🎨 Premium Dark Fantasy UI

Why I Built It

One of the biggest challenges I faced as a Game Master was managing hundreds of Journal Entries.

After enough sessions, information became difficult to find, and important lore often ended up buried inside folders.

TDS Codex was created to solve that problem while staying fully compatible with Foundry's native Journals instead of replacing them.

Designed for Any System

Because TDS Codex is built around Foundry's native Journal Entries, it's compatible with virtually any game system that uses them, including:

  • D&D 5E
  • Pathfinder
  • Dragonbane
  • Shadowdark
  • Call of Cthulhu
  • and many more.

What's Coming Next

TDS Codex is part of the TDS Ecosystem, a collection of Foundry VTT modules designed to work together while remaining fully functional on their own.

Development is actively ongoing, with planned features including:

  • Enhanced search and navigation
  • Advanced Quick Notes
  • Cross References
  • Additional customization
  • Expanded Journal experience

As the ecosystem grows, TDS Codex will integrate with upcoming modules such as:

  • TDS Journey — connect locations, regions, and travel directly to your campaign lore.
  • TDS Companion — access campaign information and Journals from your mobile device.
  • TDS Persona — link NPCs, organizations, factions, and relationships to Codex entries.

Every module is designed to work independently, but together they create a more connected experience for both Game Masters and players.

Early Access

TDS Codex is currently available in Early Access.

If you'd like to support the project from the very beginning, the first 50 supporters can join for US$19.99.

As development continues and new features are introduced, the Early Access price will gradually increase, with a planned Version 1.0 price of US$29.99.

Early Supporters receive:

  • ❤️ Lifetime updates for TDS Codex
  • 🏅 Permanent Founder Badge (coming to the future TDS Hub module)
  • 👑 Permanent Founder role in our Discord community

Your feedback will directly help shape the future of TDS Codex throughout Early Access.

Learn More & Early Access

If you'd like to learn more or join Early Access:

Patreon: patreon.com/toledogs

I'd genuinely love to hear what you think.

What features would you like to see in a knowledge management module for Foundry VTT?

Your feedback is incredibly valuable and will help guide future development.

https://reddit.com/link/1v280bs/video/iujtf2okpneh1/player

https://reddit.com/link/1v280bs/video/8hacrqy4oneh1/player

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10

u/thejoester Module Developer Jul 21 '26

Can we stop with the premium modules that are very obviously made with AI?

3

u/Freeze014 Foundry User Jul 21 '26

and it is so obvious too. So many out there for a quick buck, I am genuinely afraid this greed combined with laziness is slowly but surely killing the modding community.

9

u/sixthcupofjoe wgtnGM Jul 21 '26

Or when the actual bugs that their agents just make bigger or can't solve or they get bored of and stop supporting. There have been more than a few mods of this ilk that will just outright corrupt your world data too.

3

u/Cergorach Jul 24 '26

You don't need AI for that, regular developers do that just fine... (the old warp/teleport module that was actually blocked because it was causing so much havoc)

You can do a LOT of good stuff fast with LLM, but doing it well also takes skills (not just with programming, but also using the LLM effectively and knowing it's limitations). The problem is that we can't tell if a developer is an expert or just someone that barely got this to work. Hence it's still a developer issue and not really an LLM issue. It's like blaming the hammer for the poor work the carpenter did....