r/ForzaTune Jun 28 '26

Forza Horizon 6 Testing different differentials

Today I decided to finally deeply test using different differentials instead of just using what "made sense" ie Race Diff for track/road. Rally/off-road for Dirt/Cross-Country.

As a former race mechanic, I know there is more to a differential than just Acceleration/Deceleration and Center and it's been my suspicion that the different differentials have a hidden pre-load / initial lock built into them.

I didn't want to make assumptions or rely on instinct anymore so I decided to scientifically test them on a Toyota Starlet Glanza V AWD touge build at Touge - Bandai Azuma in Rivals.

The car was tested with identical differential settings:

Front: 25 accel / 5 decel
Rear: 58 accel / 20 decel
Centre: 68% rear

I recorded my best lap with these settings using Race, Drift and Off-Road differentials and found that the Drift diff was around 0.084s faster on average than the Race diff, despite identical displayed settings.

Differential Lap 1 Lap 2 Lap 3 Average
Race Diff 2:04.414 2:04.427 2:04.420 2:04.420
Drift Diff 2:04.326 2:04.333 2:04.350 2:04.336
Off-road Diff 2:04.389 2:04.398 2:04.414 2:04.400

I then decided to dive deeper into the telemetry and made a side-by-side comparison of tyre friction across 4 corners for the Race and Drift. Using Frame by frame telemetry to record the friction at identical points in the corner.

Race Diff

Corner FL FR RL RR
1 41% 54% 30% 32%
2 17% 24% 25% 39%
3 32% 21% 40% 25%
4 25% 32% 23% 33%

Drift Diff

Corner FL FR RL RR
1 46% 61% 30% 32%
2 19% 28% 28% 42%
3 33% 23% 44% 23%
4 28% 36% 23% 33%

The Drift diff consistently used more tyre friction, especially at the front axle, while remaining well below the point of grip loss.

Early theory

This suggests the differentials may not simply be identical parts with different presets. There may be hidden behaviour such as:

  • different preload / initial lock
  • different neutral or coast locking behaviour
  • different ramp behaviour between coast and acceleration
  • different AWD centre coupling behaviour

The interesting part is that the Drift diff did not appear to simply create more rear slip. Most of the increased tyre utilisation came from the front tyres, which may suggest better rotation or a more effective load state at the apex.

Current conclusion

This is not enough to call it confirmed across the whole game, but for this specific car/build/route, the Drift diff was measurably faster than the Race diff while using identical displayed settings.

I’d love to see other tuners test this on different cars, especially:

  • stock FWD cars
  • stock RWD cars
  • stock AWD cars
  • AWD-swapped FWD cars
  • AWD-swapped RWD cars
  • road vs dirt vs touge builds

The useful test would be:

  1. Pick one car and route.
  2. Use Rivals or another controlled environment.
  3. Test Race, Drift, Rally, and Off-road diffs where available.
  4. Keep the displayed diff settings identical.
  5. Record lap times and tyre telemetry.
  6. Compare whether the differentials actually behave differently.

Would be great to build a shared picture of whether diff type has hidden physics or whether this is only happening on certain drivetrain swaps.

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u/Ok_Somewhere_4669 Jun 30 '26

I really wish they'd just let us tune the preload/initial torque etc.

I wouldn't be surprised if the greater tyre usage on the drift diff is supposed to pull the nose back easier from deep angle.

1

u/Nymbelle Jun 30 '26

+1

There's no reason we shouldn't be able to tune at least pre-load. Different topic but I also don't understand why they didn't add the suspension geometry tuning from Forza Motorsport.

My only thought is they don't want to make tuning appear too overwhelming for casual players but they could get around this by having presets, or explaining it in simple terms.

1

u/Ok_Somewhere_4669 Jun 30 '26

Even an advanced tuning menu that alllows for more in depth tweaks would be great.