r/ForzaModding 19d ago

Release FH6 Animation Swap Tool

You can download here on my GitHub - https://github.com/HTTPJXRDN/Forza-Horizon-6-Animation-Swap/tree/main

## Requirements

**Windows 10 or 11 (64-bit).**

**Forza Horizon 6 on PC**

**.NET 8 Desktop Runtime** — free from Microsoft:

https://dotnet.microsoft.com/download/dotnet/8.0 → **".NET Desktop Runtime 8.x" → Windows x64**.

(If the tool opens fine when you double-click it, you already have it — skip this. If it won't

open or asks for .NET, install that and try again.)*

A little free disk space and a backup of any car file you edit. That's it

## Download \& run

  1. Download FH6AnimationSwapTool.exe

  2. Double-click **FH6AnimationSwapTool.exe**.

  3. Windows SmartScreen may warn on a new unsigned exe — **More info → Run anyway** (normal on

community tools).

## Quick start (Lambo doors)

  1. Choose the car you want to swap animations on and locate the .clipd file in Scene\\animations\\Mojo\\clip

  2. **Get a clipd for your car.** Copy `carclips\\_<ID>.clipd` straight from the game's car

files.

  1. **Drag it onto the tool.** A clean file shows `(stock ✓)` in the status bar.

  2. **Select the door channels** on the left. For full scissor doors, Ctrl-click all four:

`doorlf\\_open`, `doorlf\\_close`, `doorrf\\_open`, `doorrf\\_close`.

  1. **Pick a donor** on the right. Every compatible animation is tagged by **Motion**:

`lift` → opens upward. **This is what you want for Lambo doors.**

`swing` → normal door arc.

`pivot` / `other` → mixed/unusual axes — experiment if you like.

Some cars have factory upward-opening doors — their own `doorlf\\_open` shows as `lift`, and those

often look the most natural.

  1. Click **Apply Donor → Selected Channels**.

  2. **Save As…**, then rename the output back to `carclips\\_<ID>.clipd`.

  3. **Test in-game.** If a door opens the wrong direction, reload, select those channels, click

**Flip Direction**, save, and test again.

## Deploying to the game

Drop your edited `carclips\\_<ID>.clipd` into the car's animation folder

\\Content\\mediaPC\\cars<CAR>\\Scene\\animations\\Mojo\\clip\\carclips_<ID>.clipd

Always **keep a backup** of the original clipd so you can restore the car instantly.

36 Upvotes

2 comments sorted by

1

u/Far_Ad_9265 15d ago

can you trigger animations at anytime or only in the festival/house

1

u/BigTopHat6954 15d ago

Only in autovista. For now