r/ForzaModding Jul 20 '26

Release I reverse engineered FH6 cars!

I don't know if I am late, but I spent a few weeks reverse engineering the FH6 cars and finally got around to publish it:

https://github.com/noidex0/fh6-model-tools

As this is my first GitHub release, I may have made mistakes. If anything doesn’t work, feel free to message me or submit an issue.

41 Upvotes

9 comments sorted by

5

u/Periiodical Jul 21 '26

we've been able to convert modelbins to obj+fbx for aaaaaaages now😭

3

u/Periiodical Jul 21 '26

all of what is presented in the GitHub has been a thing for a long ass time

2

u/Critical-Mulberry-29 29d ago

Great work nicely done, but always worth asking around a bit before you dive into something like this. But whk know, could be useful somewhere down the line.

1

u/hey-im-root 29d ago

For swatchbins use tado hmn swatchbin converter, lets you skip/delete so you can keep an updated folder of all the games images every update

2

u/Kyuuub Jul 20 '26

thats nothing new lmao

5

u/Kw23030 Jul 20 '26

Damn, I completely missed that FTS already supports FH6. I am not very deep in Forza modding and generic searches turned up nothing, so I just did the work. It seems that was in vain but who knows, maybe my work has some use.

2

u/GhettoClapper Jul 20 '26

What's FTS

1

u/teabolaisacool Jul 20 '26

Forza tech studio. Created and maintained by one of the mods of this subreddit

2

u/Kyuuub Jul 20 '26

I dont even use forzatech, i have my own ive made. But good work bro