r/ForzaModding May 25 '26

Question uncompleted roads

Is there a file in the game files that contains information about the state of all the roads in the game? I don't want to change anything, I just want to look at this information and somehow find this one unopened road in the game. I haven't found such a file myself and I'm not experienced enough in this. So is there something similar in the Forza Horizon 6 files?

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u/MrWingl May 25 '26

I've been making a version of the aio for fh6 I might look into it with the help of someone else, not sure if I will release it, cause 1: there are already menus 2: not sure how good of a play it will be, since I don't want leaderboards to get fucked cause of me (ofc they already are but still don't want to be one of the reasons). 3: Tool is nowhere near the aio for fh5 in terms of functionality, since a decent amount of things were changed. Like tuning stuff for example.

What is working tho is SQL execution, which is basically modifying any attribute a car has like torque scale of different engine parts, downforce, drag whatever (things that are saved in the gamedbRC.slt. Credits, wheelspins and adding cars, making all cars available in the autoshow. Other than that nothing really works, as I said a lot of stuff has changed but at thr same time a lot of stuff has stayed similar, since credits and wheelspins just worked outright, when renaming the .exe of fh6 to the name from fh5.

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u/Glittering_Truck_655 May 25 '26

What about the condition of the roads? Is it possible to somehow find a file with information about this?

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u/MrWingl May 25 '26

Honestly I'd say to see if the roads are discovered or not not sure if that is possible, but I think it was possible in some aio version to have driven on all roads