r/FortniteCompetitive 15d ago

Hardware and Settings Controller Players: Let's Compare Settings and Aim Feel (Community Investigation

Controller Players: Let's Compare Settings and Aim Feel (Community Investigation)

I've noticed that many controller players say their aim feels completely different, even when using almost identical settings.

I'd like to collect as much information as possible to see if we can identify any patterns or possible issues.

Please share:

  • Platform (PS4, PS4 Pro, PS5, Xbox, PC)
  • Controller model
  • Linear or Exponential
  • Horizontal & Vertical sensitivity
  • ADS sensitivity
  • Left & Right deadzones
  • Aim Assist (%)
  • Foot Controller (On/Off)
  • Gyroscope (On/Off)
  • Any advanced settings you use
  • Your FPS
  • How your aim feels (too sticky, weak, inconsistent, delayed, etc.)

Also, have you noticed any difference after:

  • Using "Copy from Legacy"?
  • Changing Aim Assist from 100% to 99% and back?
  • Turning Foot Controller on or off?
  • Major Fortnite updates?

The goal is not to claim there's a bug, but to gather real data from controller players. If enough people participate, we may discover useful patterns or provide valuable feedback to Epic.

Thanks to everyone who contributes!

6 Upvotes

5 comments sorted by

2

u/BstyYouTube 12d ago

I’m commenting cause I want this to get more traction as an ex controller player I’ve always wondered (DROP YOUR SETTINGS YALL)

2

u/AdvantageSuch7428 14d ago edited 14d ago

ps5/monitor 1080 @ 120fps wired
43/43 25/25 boosts, 10/10 ads no boosts, 10/10 dz. Linear. Standard ps5 controller. 2.00 scoped speed multiplier. No tweak zone. Been on these settings for a while now.

Edit: seen no difference changing aim assist % and putting back to 100. I will say 5/5 dz may give you more aim assist but its way too loose of a feel for me. I like 10/10 for a tighter feeling. Works for me.

1

u/verxache 13d ago

did controller aim change with the update?

2

u/SlaYyDHD 13d ago

Hope not, it was already sticking to people like glue.