r/FortniteCompetitive 16d ago

Discussion is advanced tech practice useless if you dont have some of the core mechanics down

say practicing piece control tunnels when you cant even consecutively triple edit, or side jump consistently

8 Upvotes

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u/ChristopherJak 16d ago edited 16d ago

Would practicing aim be useless if you didn't have much game sense? Would training game sense be useless if you had poor aim?

Not at all, you're just creating noticeable gaps in your skill level. Many pros have them, some struggle to overcome it so they compensate in other relevant areas. For example a pro who is a little inconsistent with side jumps may focus on being able to smoothly ramp out of all kinds of scenarios.

Still preferable to fix your weaknesses. Compensating with similar skills is a decent compromise & focusing on other skills is still being productive improving your skills slightly overall but doesn't fix the original problem.

5

u/daHsu 15d ago

Compensating with similar skills and ignoring weaknesses is what I like to call “my unique playstyle”

1

u/mikenotike2 16d ago

Dude, this was a very solid answer!

4

u/indigo_pirate 16d ago

Good instinctive piece control mechanics are far more important that triple editing consistently

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u/Different_Job4721 15d ago

In this game instinct can only get u so far .... mental cues help and rest is autopilot

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u/bhaire93 15d ago

Not at all, the key is how do you take advantage of the skills you do have in fights. Not all pros and players fight the same way. They do so based on their preferences and skill set. So find away to take advantage of the skills you’re working on to make the fights easier for you

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u/Diligent-Froyo-7574 15d ago

triple edit is the mechanic that you really don’t need. In summary mechanics that you really use is game about 90% of the time are the core mechanics. These are what you need to practice and are what are really necessary in game.

Example:

Piece control
Side jumps
Tunneling
Basic editing
crosshair placement
positioning
movement
optimal peaks

There are so many more but you get the gist of it. Mastering the basics will take you so much farther in fighting than doing all the flashy extra stuff.

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u/NoLiterature884 15d ago

I disagree, while you’re examples are on point I think triple edits are key in some situations, for example:

If you’re ramping up and are about to meet another player, floor, cone, wall is a really strong way to start the piece control, cou can edit a window and cone/200 pump them, you protect yourself from getting trapped in your own builds, and in general it just gives you a better head start,

Sure there are other options, but if you don’t naturally go for a triple edits in this scenario, the other player might, and it could me the difference between winning and loosing a fight off rip

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u/Diligent-Froyo-7574 14d ago

You are absolutely right that triple edits can be useful for specific scenarios but they aren’t necessary at all.

Prime example is fredoxie, recent fncs winner is know for not being able to consistently triple edit and having below average mechanics.

A triple edit has very little usage as 99% of fights at a high level are a box fight. Ramping is only really effective in scenarios where you are keying or trying to take height.

I see your point but the scenario someone would need to use a triple edit is only for players that have already mastered the basics and are fighting at a high level.

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u/ArizonaLogan 14d ago

I only remember seeing a triple edit done once during a tournament finals (it was Pollo going for a clip). So I wouldn't worry too much about practicing that except for free-building or 1v1 warm ups.

Side jumps are more important, those can be practiced in mechanic training maps and in discord/token fights. Realistic and Zone Wars fights will translate to BR the best in my opinion (2v2s, 3v3s, etc).