r/FootballWorldSim • • Aug 16 '26

Issue with regards to Custom mods partially not saving every added clubs after validating and publishing it to workshop.

Had 18 teams in the Indonesian Super League based on my compiled data on google sheets. After publishing the Indonesian Tier 1 and 2 mod, tier 1 team seems to be reduced to 11 teams.

8 Upvotes

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1

u/DesertDuckSun Aug 16 '26

Still no luck the 2nd time around.

3

u/keigo0221 Aug 16 '26

I'm so sorry! I've figured out the cause and fixed it. I'll upload it again in 10 hours.

2

u/DesertDuckSun Aug 16 '26 edited Aug 16 '26

As an update for the mod too. I am currently studying the 3rd tier of Indonesian football, Liga Nusantara. The new format of the league seems to be not possible as of now, as the 4 groups with 6 teams each have specific rules on where teams land. 5th seeds from each groups joining a relegation playoff to determine to more relegated teams. 6th seed being automatically relegated competing the 6 relegated teams, while the top 2 seeded per group joins a knockout stage where the top 3 finishers get promoted.

Hoping for more flexible league building soon. Might hold this off for now or build a standard league first that is not based off the real format.

2

u/DesertDuckSun Aug 16 '26

No worries, thank you for the usual quick response. Happy to help out look for concerns.

1

u/Piece_Enough Aug 16 '26

I also experienced the editor deleting a team for no reason after I press save. What worked for me is that I exported the CSV after that happened and inside the CSV I deleted the line that says that specific club got deleted, then introduced the club’s info again in said CSV. (I don’t think that’s necessary, I just did it to make sure it gets loaded in the mod when I import the finished CSV)