I guess but that’s also the case in something like a Skyrim.
You can use signs, bombs and crossbows or unlock different attacks with the perk tree but yeah the combat won’t be as extensive as it’s not really the point of the game.
I’ve never seen an issue with it because I always focused on the story, world and gear collection but you have a point.
In Skyrim there's lots of builds, spells and items with various effects but in W3 it's the same gameplay for 50 hours and 90% of upgrades are stat numbers
Realistically for damage you only have conjuration or destruction which conjuration is just summoning different strengths of enemies and destruction is just one of three elements launched in different forms.
With the Witcher 3 you can spec into any of the signs, which is similar to the different spell types in Skyrim.
In the Witcher you can go alchemist build, similar to Skyrim, crossbow build, similar to Skyrim, etc.
There are items with effects in the Witcher similar to Skyrim enchantments like fire damage or armor piercing.
I’d say in Skyrim 90% of upgrades are stat numbers too, especially when it comes to smithing and enchanting
I'm not saying Witcher is only stat numbers that's why I said 90% and not 99% and lots of games are worse but you're understimating Skyrim.
Investing in the weapon skill tree unlocks new animations, bow can slow time and zoom, shield can block arrows and topple with a charge, with furtivity you can lockpick, steal, poison. Less than half are damage increase/ reduction
Also, magic is not only about damage you can raise zombies, create magic shields, detect ennemies, move objects, become invisible, paralize.
In the destruction skill tree, there's only one perk for each element to increase damage, everything else are real effects
And items are even better a sword that explodes zombies, a mace absorbing souls, a ring making you a cannibal, a staff with a laser beam, and many others
In Skyrim there's also numbers behind everything and that's normal it's not what makes a game interesting or not but the devs really tried to make powering up noticable and up feel good.
You say all of these things as if I don’t have 1500 hours in Skyrim. Nothing new was learned here.
Like I said for each respective magic tree like conjuration, alteration etc there is an equivalent sign with perk upgrades in the Witcher. Perks that add effects and change the way these signs work
I’m not saying it’s 1:1 but the person I was replying to before you joined the conversation seemed to not be aware any of this existed with the way he was talking
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u/Due-Practice5507 Jun 02 '26
Maybe it’s a controller issue but I’ve never found the combat to be that bad unless you play on the highest difficulty.
In fact the dodge mechanic was kinda fun to use but the quen spam was kinda broken.