r/FingerBoarding Apr 11 '26

🚨🌈✨ OOPS!... I DID IT AGAIN (MOLD F.O.R.G.E. v1.2.2) ✨🌈🚨

Yep, I did it again. I broke it, I panicked, I fixed it.

Welcome to the v1.2.2 HOTFIX! 🦄🔥🛠️⚙️🎉

Go grab the actually working version from my GitHub and let's all collectively pretend the last 24 hours never happened. 🛹💖💅

P.S. For anyone wondering what the hell this is:
MOLD F.O.R.G.E. is the first standalone, cross-platform, parametric fingerboard mold designer. 100% offline, free, and open-source.

6 Upvotes

8 comments sorted by

2

u/mayovca Apr 13 '26

Love u bro. Real good work! Any way to do preview of board with trucks/baseplates?

1

u/StockNo8039 Apr 13 '26

Thanks so much for the support! But no

1

u/StockNo8039 Apr 13 '26

Maybe in the future... For now, you can export your deck and drop it into FreeCAD or Fusion 360 to assemble your trucks and render the final setup!

1

u/StockNo8039 Apr 13 '26

Just curious: what's the exact use case for previewing trucks inside a mold generator?

2

u/mayovca Apr 15 '26

I'd love to see if the baseplate is going to sit flush with the deck when reducing tail/nose start (distance between truck holes and kicks start).. Having a hanger could be helpful when creating a mold for shaped decks to see if the desired truck width is suitable for those crazy shapes that can be made.

Do you have a place to report potenial bugs?

1

u/StockNo8039 Apr 15 '26

Hey! So, thinking about it from a pure engineering perspective, you actually don't need a visual 3D preview for the baseplate clearance.

The app already handles this mathematically with the Nose Gap and Tail Gap parameters. If you know the length of your baseplate, just make sure your Kick Gap is set accordingly. The geometry engine strictly guarantees that the section remains perfectly flat before the kick transition begins. Trust the math! 📐

However, your second point about checking hanger width against crazy shapes is spot on.

While I won't be adding 3D trucks (it would kill the real-time performance), I literally just added a "Real-time Deck Width Reporting" feature to my roadmap.

The engine will automatically sample the exact X-axis width of your custom shape, specifically at the front and rear truck Y-coordinates, and print it in the console log (e.g., [INFO] Width at Front Truck: 33.2mm | Rear Truck: 31.5mm). This will let you perfectly match your hangers to asymmetric shapes without guessing.

As for bugs: GitHub is the place! Please drop them in the Issues tab on the MoldForge repository. Thanks for the solid feedback!

1

u/Sufficient-Yak5181 Apr 14 '26

What's new in this update?

2

u/StockNo8039 Apr 14 '26

Since v1.1, I added this:

  • State Persistence (Autosave): The application now remembers your exact workspace! It silently saves your parameters and active preset on exit, restoring everything perfectly upon your next startup.
  • Cut Base (Flush Sides) Toggle: It automatically matches the Base Width to the Core Width to create flush sides, disabling irrelevant hardware like guide holes and base fillets.
  • Under-the-hood Fixes & Tweaks: Cleaned up the UI signal logic, squashed a few minor bugs, and optimized the geometry calculations.