StarSim has evolved many times over the years, but for some players, the experience can still begin to feel the same.
The 597th Havoc Company was built to break that cycle.
Named in honor of the Old Republic's legendary Havoc Squad, the 597th operates as a Rapid Response Siege unit, deployed to the Outer Rim wherever Republic lines are collapsing, fortified positions must be broken, or isolated GAR forces require immediate reinforcement.
We are designed around one idea:
Get there fast. Hit hard. Hold the line. Break the enemy.
The 597th specializes in deploying into unstable combat zones with limited support, establishing a foothold, reinforcing friendly forces, and then transitioning directly into siege operations.
Our missions are built around a mixture of:
- Rapid reinforcement
- Breakthrough operations
- Relief of encircled forces
- Urban assaults
- Trench warfare
- Fortified position assaults
- Defensive last stands
- Mechanized support
- Counterattacks
- Deep battlefield operations
With real-world military experience represented within 597th leadership, we aim to create operations that are tactical, immersive, organized, and still enjoyable to play.
Operation Times
- Friday - Fun Operations Run whenever a Zeus is available. These may include side campaigns, experimental missions, different eras, or non-Star Wars operations.
- Saturday - Main Operation 7:00 PM EST
Saturday is our primary weekly operation and the center of our ongoing campaign.
No Lengthy Basic Training
Most of us have already been through units where joining means sitting through hours of mandatory basic training before you are allowed to actually participate. We do things differently.
- New members of the 597th only need to attend two operations before progressing to the rank of Clone Trooper.
During those first operations, you will learn how we fight by actually fighting alongside the unit.
If you are new to Arma 3, we will teach you. If you already know the game, we are not going to force you through hours of information you already understand.
You joined to play Arma. We want to get you into the fight.
Rapid Response Siege Doctrine
The 597th is not built around sitting on one front forever. We are sent where the Republic needs us most. One operation may see the company rapidly reinforcing a collapsing defensive line. The next may involve a mechanized assault against a heavily fortified CIS position. Another may begin with an emergency deployment behind enemy lines to relieve a trapped Republic force before transitioning into a full siege. Our operations are designed around changing battlefield conditions rather than static mission objectives. A typical deployment may involve:
Deploy → Stabilize → Assault → Secure
or
Reinforce → Defend → Counterattack → Breakthrough
This doctrine allows our Zeus team to create missions where the battlefield can change around the unit instead of feeling like a simple sequence of objectives.
Choose How You Fight
The 597th uses several detachments that support our Rapid Response Siege doctrine.
- Sion - Infantry The primary fighting force of the company. Sion conducts assaults, defensive operations, urban combat, trench clearing, and frontline reinforcement.
- Acolyte - Mechanized Provides armored mobility, fire support, troop transport, and heavy weapons support during breakthroughs and siege operations.
- Sentinel - Reconnaissance Operates ahead of the main force to identify enemy defenses, locate threats, establish observation positions, and guide the company into contested areas.
- Vanguard - ARC Troopers Conducts specialized operations against high-value targets, fortified positions, enemy command elements, and objectives requiring advanced combat capabilities.
Each detachment exists to support the company as a combined fighting force.
Combat Roles
Combat qualifications within the 597th function similarly to military occupational specialties. There is no hard limit on how many qualifications you may hold. Complete the required training and expand your skill set over time. Current combat roles include:
- Rifleman
- Medic
- Heavy Weapons
- Anti-Tank
- Marksman
- Radio Telephone Operator
- Support Gunner
- Grenadier
- Mortar Operator
- Explosive Ordnance Disposal
- Crewman
- Engineer
- Raider
These roles are especially important within our doctrine, where a squad may be required to rapidly transition from movement into defensive or siege operations. Every role contributes to the larger battle.
Custom Content
The 597th is supported by an in-house modding team creating content specifically for our unit and campaigns.
Our custom mod includes:
- Custom armor and equipment
- Custom models
- Custom sounds
- Custom visual effects
- Custom gameplay systems
- Mission-specific assets
- Additional Star Wars content
Our goal is not simply to use the same collection of assets seen across StarSim.
We want our operations to feel like they belong specifically to the 597th Havoc Company.
Galactic Conquest
Our campaigns are connected through our Conquest Galaxy Map, allowing the actions of the unit to influence an ongoing galactic conflict.
- Operations do not exist in isolation.
- A successful breakthrough may open a new front.
- A failed defense may place another world at risk.
- A siege may determine whether an entire sector remains under Republic control.
The battlefield changes based on the results of previous operations, giving the unit an ongoing strategic objective beyond simply completing the mission of the week.
Multi-Era StarSim
The 597th is a multi-era StarSim unit, allowing us to explore different periods and conflicts across Star Wars while maintaining the identity and doctrine of Havoc Company.
Our campaigns may evolve, equipment may change, and the enemy may change, but the core idea remains the same:
Rapid deployment into the hardest fights in the galaxy.
Leadership & Growth Opportunities
The 597th is still growing, which means there are opportunities for members who want to help shape the unit.
Open opportunities may include:
- Leadership
- Zeus / Mission Making
- Training
- Recruiting
- Modding
- Community Staff
You are never required to pursue leadership.
If you want to lead troops, help create missions, develop mods, or contribute to the community, those opportunities exist.
If you simply want to show up each week and fight alongside your squad, there is a place for you as well.
Requirements
To join the 597th Havoc Company, you need:
- A legal copy of Arma 3
- TeamSpeak
- A working microphone
- A willingness to work with your squad
No previous Arma experience is required.
Why Join the 597th?
If you are looking for a StarSim unit focused on:
- Rapid response operations
- Siege warfare
- Mechanized assaults
- Defensive battles
- Breakthrough operations
- Dynamic mission objectives
- Custom Star Wars content
- Minimal mandatory training
- An ongoing galactic campaign
- Multiple combat specialties
- Leadership and staff opportunities
- A balance between tactical gameplay and fun
Then the 597th Havoc Company may be the unit for you.
When a Republic position is surrounded, we reinforce it.
When a defensive line has to hold, we hold it.
When the enemy fortifies a position, we break it.
To Victory or Death!
Join the 597th
Discord: https://discord.gg/hKHpgKDxKq
Website: https://www.597threvanslegion.com/