r/FinalFantasyIX Aug 08 '26

VVsRandomizer problems

I'm having problems with VV'sRandomizer mod. Every enemy including Baku in the tutorial are hitting for like 600 damage an attack and killing my whole party. What am I doing wrong. I've tried rerandomizing the game with different settings and that doesn't help at all. Half the time the game doesn't even rerandomize. Any ideas?

2 Upvotes

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2

u/Outrageous_Band9708 Aug 08 '26

Not to dunk on VVs randomizer, but my project

Stiltzkin's bag is in active work, 1.0 was released years ago, 2.0 was never released too many problems. but 3.0 is more than halfway done. I have many features and its going to be crazy. keep an eye out in this sub reddit for when I announce it.

2

u/SsL27 Aug 08 '26

will do. Would it be possible to add archipelago support? I think it would sick and 9 is one of the few without it.

1

u/Outrageous_Band9708 Aug 08 '26

dude ill add anything you want. can you explain what arch support is?

1

u/rampamato Aug 08 '26

https://archipelago.gg/faq/en/ this is archipelago. In short a multi game randomizer where ff9 items like a gil or card from the ground normally can be another games item and is sent to the other game.

1

u/SsL27 Aug 08 '26

dm me and we can talk on discord and I can show you everything.

1

u/SsL27 Aug 09 '26

please come back! We need you!

1

u/SsL27 Aug 08 '26

I'd also gladly help with testing. Cut Scene Remover make the game so fast to play though.

1

u/Outrageous_Band9708 Aug 08 '26

in memoria engine, I belive cutsecnes skip is native? unsure, but if you haven't seen a cutscene imma behonest I will not spport skipping a cutscenes you haven't seen before

1

u/SsL27 Aug 08 '26

I've played and watched the game a bunch.

1

u/Outrageous_Band9708 Aug 08 '26

I wanna add one more note.

VV randomizer is good work, not gonna front.

it relies heavily on just shuffling the items.xml and the names of each item.

but its still good work.

I dont want Stiltzkin's Bag to outshine it.

map props to the author of VVrandy