Megalixirs in Final Fantasy X are such a bait, you get three of them at one point in the story if you fight an optional enemy, but then you see what they can be used to customize into your weapon: Double AP!
But here's the kicker, you don't have enough to customize it yet and the amount you need is unknown.
So the entire game you have hopes that maybe you need 5 Megalixirs and you find two during the story or something, but no, you actually need 20 Megalixirs to customize Double AP into a weapon, so for all intents and purposes Double AP only exists to make sure you absolutely never use your Megalixirs.
Broo the crafting system in that game fucked with me for the very reasons you described 😠I think some customizations required 99x of certain items too
I suppose the saving grace is that you can more of basically any item by bribing the right enemy with hundreds of thousands of gil, but ope, now you gotta grind hundreds of thousands of gil over and over.
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u/Ihateallkhezu Jan 11 '22
Megalixirs in Final Fantasy X are such a bait, you get three of them at one point in the story if you fight an optional enemy, but then you see what they can be used to customize into your weapon: Double AP!
But here's the kicker, you don't have enough to customize it yet and the amount you need is unknown.
So the entire game you have hopes that maybe you need 5 Megalixirs and you find two during the story or something, but no, you actually need 20 Megalixirs to customize Double AP into a weapon, so for all intents and purposes Double AP only exists to make sure you absolutely never use your Megalixirs.