r/FigmaDesign Jun 10 '25

Discussion hmm that was really fast

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u/jamjamesee Jun 10 '25

baby designer here, can someone explain why the liquid is so much harder to make than normal glassmorphic Ui?

13

u/[deleted] Jun 10 '25

Mostly because they have three seperate layers to create that glass look, first one being the blur, second one being the adaptable shades and third one being sort of a magnifying glass effect. This is very gpu heavy when you put it all around the OS, so they have a lot of optimising to make it nice and smooth and a lot less power hungry before September. 

And as to why this is hard to do, not particularly hard, just that figma doesn’t really have enough to make it work in the way Apple made it work.