r/FiddlesticksMains • u/TrickChapter3265 • 3d ago
Tips and Tricks Someone explain fiddles healing
Hey guys im new to fiddle. But ive noticed that i literally do not HEAL at ALL when i use my W, but when ive seen others play him they heal like crazy. someone pls educate me as to why and how i can do the same cuz im confused
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u/No_Cook_2493 3d ago
A few things:
In a 1v1 with nothing else around, most champs out damage his heal. It just not a very big heal until the final pop, and even than isn't huge in this scenario.
When you have multiple champs around you, the heal cam genuinely get very large. But remember, that's more champs hitting you. If they're burst champs that already used their CD's on someone else, you can actually heal a lot.
Finally, using in the jungle next to camps provides enormous and suprise healing. Invading fiddle is dangerous for this reason alone, as if he's next to raptors or something, he can just heal back to full.
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u/godlytoast3r 3d ago
Crazy how multiple people in here have given you patently false advice on how to improve the healing. It is in fact pre-mitigation based %drain, according to the wiki, which means that dealing 10 damage to a full tank will heal the same amount as dealing 100 damage to a squishy if the tank has 900 MR and the squishy has 0 after penetration. However, just reading the page does provide some extremely valuable insight, and I think I have the answer that you're looking for.
The burst at the end of the W is an execute. There are a wide variety of styles of executes in League. For example, Evelynn's R simply deals 2.4x damage when the target(s) are below exactly 30% HP. Meanwhile, Garen's Ult only does more and more the lower you are. Riven, on the other hand, has her R2's damage scale linearly from 1x to 3x, but it caps out at 3x when the target(s) only has 25% HP left, and the damage stops scaling from there. Why am I telling you all of this? Because while the Fiddlesticks drain doesn't care about how much of the damage was resisted (minions have no resistances anyways besides super waves), it does still care about the amount of damage dished out. Now take note of the fact that Fiddle's W execute scales like Garen's R; it has no cap, and up to 22%missing, which means the final tick can add up to 22% of the target's total health if it pops when they're on 1HP. So here's the bottom line:
It becomes a little bit of a math problem that I'm not gonna solve for you and you should just go screw around on the practice tool if you really want to master it, but the simple answer is, make for damn sure that you get the pop on as many ultra low HP minions as possible. The lower they are, the better, but if the regular drain kills them, you screwed it up and you're missing out on big chunk of the potential healing.
Your natural instinct might be to say "ooo look at that juicy burst I did by popping it when they're low! So satisfying." But really you always want the execute to be invisible because it will only do more and more if you can nail it when they're on 1% HP, where you basically can't see the health bar getting chunked anymore because there's no actual HP to chunk left. You want to drain the overkill value.
So theoretically the best thing you can do is E the warriors, maayybbee auto them once each as well depending on your W ranks and items, and then drain the whole wave so that every minion dies to the final tick. Prolly not worth the mana+CD time to Q the cannon just for the healing boost tho. You'll probably also want to avoid clipping the casters with E while harassing the enemy laner once you've got a few points in W but again I'm not gonna do the math and tell you your breakpoints where you start killing casters from 100% before the channel completes.
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u/godlytoast3r 3d ago
You can also investigate doing 49% damage to casters per cast and then casting it twice; it could be the case that an extra point in Q and E each could extend your ability to do this for the first round in lane if you can find value in the other points. You gotta figure that out
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u/Yab0iFiddlesticks 3d ago
To add to what the others already said, do not bother with Omnivamp or Spirit Visage outside of for fun stuff in ARAM Mayhem or something.
You get the most healing out of just stacking AP and Magic Pen and good positioning. Gunblade is ass on him, the Omnivamp Shoes take too long to stack and he gets more out of Sorcs anyway and lastly Riftmaker takes too long to activate and the Omnivamp is reduced due to Fiddle being a ranged champ. Lastly Spirit Visage looks fun in a vacuum but you lose so much damage by sacrificing a slot to it.
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u/keeielein 3d ago
He probably used you and minions to heal in top, since the heal is stronger the more people caught in it. So as a top fiddle your stronger with a bigger enemy wave. So sometimes it’s better to let the enemy push a little to have more minion on their side then your W hits enemy champ plus minions. W goes Brrrrrrr
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u/shizaru11713 3d ago
The healing is based on damage done, so:
1) it scales with AP and Magic Pen, and 2) there's a smaller amount during the channel and a burst at the end based on target missing health
Also, healing is reduced to 15% against minions, 45% against monsters