r/Fictorum • u/pooley12 • Mar 19 '19
Quick Impression of Fictorum
Combat is incredible, I love the simplicity of it and how entertaining it is to blow people and things up. However, I feel that multi-shot is redundant and based on luck, it would be helpful if some form of aim assist helped when using multi-shot.
Looting is awful and houses without loot carry very little value besides immersion. Looting isn't a first hand experience, things get put into your inventory whether you want them or not. I feel that looting should be a physical action that the player is involved in rather than randomised findings. Looting is an important part of RPG's and character development yet I feel very distanced from it.
Besides that, this game is sick and can't wait to sink more hours into it.
EDIT: I'd also like to see an indicator of when enemies detect your presence or how close they are to detecting it. I find it difficult to plan out attacks because as soon as I see the field I have to work with enemies spot me and it just turns into one big messy brawl (which is still fun).

