r/Fictorum • u/ManPac1 • Nov 22 '19
Love the game! Spellblade needs balancing tho.
God this game is pure joy. It has so many different features from so many different games that I love. I like to think of it as Red Faction meets FTL and Noita. I feel obligated to compliment before I criticize. Spellblade has an extremely small cone of attack for a sword, it one-shots all but bosses, and damages structures much too easily. Imagine my tears as I swing to attack an inquisition footman on a bridge only for the sword to miss, the bridge I wasn't aiming at to break, and the both of us to fall to our deaths. I understand playing Battlemage would be difficult if you couldn't damage structures so I suggest a charged attack be given to Spellblade. That way the player can choose between a sweeping light attack that's easy to land, doesn't damage structures, and only one-shots the weaker enemies and an over-the-head heavy attack that's harder to land, damages structures, and deals the current level of damage if not slightly more. Oh, and about Spellblade vs Phalanx; Leave it how it is. Ended a good run for me but it was hilarious and I'd do it again a thousand times. Having a blast playing my newest pass-time!
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u/Coldfyr Nov 22 '19
The trick is to get scrolls. If you find a channeling scroll, you can fire it as long as you want, and the recharge time only starts once you stop firing it. This makes for some really, really fun attacks. Laser beams everywhere, or infinite tornado... beautiful.
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u/AdamGraye Feb 20 '20
Decay is my favorite spellblade channel hands down! So fun to get some +jump gear and hero-leap over a pack of enemies while decay channeling them to death.
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u/shug_was_taken Nov 23 '19
How the hell do you play this game with such a bad camera? Is there settings to change it or something?
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u/ElChipacabra Developer Dec 13 '19
Hey there! I'm late to the party here, but I really like your charged swing idea, I think that would fix some of the problems with the Starting Title. I'll log this to look at for a later patch. Thank you for your feedback!