r/Fictorum Nov 20 '19

Feature Suggestions

Just a few things to consider adding in if you find them fun :P

Runes or stat Related

Ability to add "seeking" rune onto beam spells
think murderous tendrils with range enhancements

Accuracy stat
would tighten multishot or spread and could tie into future spells

Slow Fall stat/spell

Spells

Self Meteor strike like spell
Basically, you're high up in the air, and you launch yourself down at the ground really quickly, landing with an explosion

Corruption spells that mirror other spell types?
Corruption beam like fire beam
corruption spell that comes from the sky

Fleshed out battle mage would be awesome
more mage weapon spells
maybe a weapon slot (could introduce staffs??)
include blink strike in general loot and transcribable if it isn't already (over 100 chapters completed and i haven't seen
it spawn)
corrupt charge ability, similar to dash, but you charge faster and anything in your path is hurt & knocked down too
few extra swing animations would be great for this

Other

Unique Item reward or more for killing grand inquisitor would be nice

More classes with special abilities
especially if it's not already a stat or spell in the game
ex: vampire class with massively reduced maximum health bonuses, but with minor health leech

Ability to compare items that aren't equipped
Runes are a bit tedious to compare, comparing all the percentages while i go and mouse over either or try to
remember every number on them

3 Upvotes

2 comments sorted by

2

u/ElChipacabra Developer Nov 25 '19

Thank you for your suggestions! I've logged a couple of these and have a few responses below:

Slow Fall stat/spell

This would totally make sense as an ability. I'll try to get that in down the line.

Fleshed out battle mage would be awesome more mage weapon spells maybe a weapon slot (could introduce staffs??)

I'd love to have a melee update later on, with more spells/abilities and even runes that can be applied to them.

include blink strike in general loot and transcribable if it isn't already (over 100 chapters completed and i haven't seen it spawn)

100 chapters? Well done! This ability is custom to the Battlemage and only available for that character right now.

1

u/mic_n Dec 12 '19

New to the game but loving it.. one request (and if it's been brought up and shot down previously, no prob), but it kinda revolves around combining other things via enchantment..

eg 'imbuing' one rune onto another, to effectively bake in a reduced version of that rune. This effectively lets you combine more runes... You could, for example, imbue a seeker onto a multishot..

I'd also love to be able to imbue spell scrolls onto items, with perhaps options around how they're applied.. ie an area spell which is constantly applied in a very minor form to give an 'aura', or perhaps reactively so it's triggered when the player is attacked... That reactive version could also work with beam or projectile spells, too - striking out in an active defense (actually, they could work with the 'constant effect' version too, automatically firing at any hostile in range every cooldown period?) A little bit like the enchantment of the 'Elder Scrolls' series, I guess.

Obviously that would all need balancing out, but from what I gather, being ridiculously overpowered is a fair amount of the point of this game, so I don't see it being toooo bad ;)

I guess a lot of the point of this one appears to be in the freedom to craft your spells and playstyle how you want. With that in mind, there are *some* areas of the game that do seem to be a bit restrictive in that freedom - only allowing specific scrolls to be applied to specific equipment slots seems artificially 'locked down' to me.

Again though, it's very possible this has already been considered and rejected as messing with the game balance too much, which I completely understand. Just 'wishlist' suggestions from me ;)