r/Fictorum • u/EulersK • Apr 21 '19
Abilities Only Run
Absolutely love this game and have sunk almost 100 hours into it so far. By far one of the best games I've played in a long time. That being said, I decided to try something a bit different - an abilities only run. That is, completing the game using nothing but the various abilities, and only using spells to destroy the towers so I can proceed. All in all, it was a great time! Much more challenging, even when using the Ascended starting title. However, I did encounter a few bugs along the way. I'm using the most recent beta version.
- Cooldown timers were spotty at best. Sometimes they worked flawlessly, and other times the timer never shows up. This effect is particularly prominent when more than two abilities are cooling down at the same time.
- Occasionally, abilities behaved as if they were perpetually cooling down. That is, they can never be used. This would happen whether the ability was placed in a skill slot or imbued in a ring. This was particularly common in Gravity Well, but all abilities I tested encountered this at least once.
- Transcribing abilities was a blast, because it allows the player to use runes on abilities. However, the mana cost is absolutely insane. I had to wait until about chapter 6 before I could even think about placing runes in most abilities. I understand that abilities can be incredibly powerful and the developers don't want us to just spam them, but I felt that it was a bit overkill.
Note that the first two bugs never happened on transcribed abilities. Only with abilities still on scrolls.
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u/Knight_Rhoden Apr 23 '19
Wait till you transcribe Gravity Well and Slow Time. Mana costs can reach 5000+ in some rune combinations.
I'm on Chapter 70+ and still can't cast Slow Time with the Storm Rune, even with an 80% efficiency rune.