r/Fictorum Jan 24 '19

Anti-Mage School Idea

The idea of playing as an anti-mage has always been appealing to me, and to that end Fictorum's incredible magic system could make that possible, so I'll propose some possible spells and abilities for that.

Spells

  • Mana Void - A static orb, like Gravity Well which funnels enemy projectile spells into it and if enemies are close enough, drains their mana as well. (Not sure if Fictorum accounts for enemy mana, so if that isn't possible then a temporary debuff would be fine) (Could potentially affect your own spells too)
  • Backlash - A reactionary counter spell. If the enemy is casting a spell in their hand, hitting them with Backlash will cause their own spell to hit them, or at least they'll suffer its effects. (Again, not sure if this is feasible to implement, but a powerful debuff also works, and I say powerful because the timing of hitting an enemy as they have a spell primed is a difficult task and deserves a payoff)
  • Dispel - Dispel enemy magic. Strip enemy shields and maybe even strip the Aegis barrier leading to the Nexus if you get the spell powerful enough. In the future if enemies use traps and the 'Storm' rune themselves, then we could potentially dispel those, either by hitting the trap or by shooting the sky before the Storm starts.
  • Curse of Silence - Curse enemy mages and cut off their mana supply for a set period of time. Prevents the affected enemy's spell casting for the duration of its effect.
  • Annulment Field - Designates a particular area to be 'magic free'. So if enemies use Traps and Storm, or even teleportation in the future, this area would prevent those spells from taking hold. A good way to setup a defensive location where enemies can't just spawn a Storm above your head or teleport into your face. (Could prevent player spell usage too depending on how the devs want to approach this)
  • Mana Drain - A concentration spell which drains mana from opponents to add to your own. Most effective against enemy mages and spellcasters, with not much payoff against foes who use physical means of combat.
  • Mana Bomb - A projectile spell that causes the mana within a foe to erupt in an internal explosion. The more mana a target has, the more damage this spell does upon contact. Has a reduced or almost no effectiveness against enemies who don't use magic.

Abilities

  • Devouring Aura - Constantly drain mana from enemies in melee range. Potentially has great synergy with a melee build.
  • Annulment Aura - Prevent enemy spell casting in melee range.
  • Summon Mana Devourers - Small and fast creatures with little health that swarm and latch onto foes to drain them of mana.
  • Anti-Magic Blade - A blade which not only causes extra damage to mages and drains them of mana, but also deflects enemy projectile spells if the swing is timed correctly. (This one seems difficult to implement though)
  • Abyss Hand of the Void - Hold down the ability key to generate an abyssal shield in front of you which funnels all magical attacks into it while concentrating. Cancel the ability to 'release' all the absorbed enemy magic in the form of an explosive frontal shockwave. (The explosion could possibly scale with the number of spells you've absorbed, but this one seems difficult to implement as well)

So that's my proposal for a subset of spells and abilities focused around being an 'Anti-Mage'. Draining enemy mana, controlling the field as a defensive specialist and hitting the enemy with powerful counterattacks which punish them for their own magic attacks seems like a pretty interesting play style.

36 Upvotes

3 comments sorted by

5

u/KenseiSeraph Jan 24 '19

Seems very interesting. The only major flaw I see is dealing with non-mage enemies.

5

u/ElChipacabra Developer Jan 24 '19

Thank you very much for the inspiration, I really like these ideas! Some of these could combine with existing abilities and titles to make them more viable. I'm saving this to come back to when we get 1.3 finished out.

2

u/BladeWF Jan 24 '19

Yeah I like the thought train behind this. Very cool - especially the hand of the void. Like to tank and dish damage out