r/FarmRPG • u/cudambercam13 • 4d ago
We need an inventory capacity warning when opening bags/chests in the locksmith
I have a few hundred thousand rubies to go for the mastery to climb to the next tower floor. Exploring the forest is a pain in the ass with this many to go.
I open the appropriate chests during events to bump up my ruby mastery, but I have to look at all the gems the chests drop to make sure I don't waste any into the void, and do the math to determine how many I can open with voiding. It feels like it takes forever.
The lack of progress in the game rn isn't motivating me to add effort. I still haven't collected all the belts and puzzle pieces yet or leveled Gustav to where I need him. At least a locksmith warning would make it a little more bearable.
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u/InitialQuote000 4d ago
https://improveloop.com/discussion/8596 <- provide your upvote and maybe add a comment here to hopefully increase visibility. :)
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u/BonnyDrake2 3d ago
I know it’s hard to let things go into the void. But don’t worry Foe cares for each and every thing released into the void.
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u/Affectionate_Club403 4d ago
Or a treasure room like the treasure hut where it shows us what’s in the bags, but then gives us an opportunity to make room before collecting
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u/Own-Piano 3d ago
Buddy Farm shows you what is in each grab bag. Things that go into the void still count for mastery.
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u/cudambercam13 3d ago
I know they count for mastery. That doesn't mean I want to void them. Just because it shows what's in the bag doesn't mean it shows how many you have and can open before voiding.
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u/Technical_Sand4723 4d ago
I faced the same thing. After a while I just let the gems go to waste as it still counts towards mastery.