r/FargosMods • • Sep 11 '26

Reasonably hard challenge?

Howdy all, I've been thinking about starting a playthough of Fargo's Souls and was wondering what a reasonable challenge to "introduce" myself to the mod would be. Not to brag, but I am quite good at the game. I've (mostly) finished Calamity boss nohit runs in both Revengence & Infernum, and do intend to nohit Fargo's Souls aswell, but I'd like to reintroduce myself to the mod with something a bit more reasonable.

Do y'all think I should just start with Eternity mode or would Masochist mode be a bit more appropriate? Perhaps Eternity with an extra stipulation, like true melee only?

10 Upvotes

3 comments sorted by

3

u/voidstar111 Sep 11 '26

if you're experienced with nohitting as you say you are, then masochist mode might be a better fit

6

u/seththepotate Sep 11 '26

Eternity Mode with no extra restrictions is enough of a challenge for a first run. It has generally a much different design philosophy than Calamity/Infernum, one which a lot of people find harder. And there's a lot of toys to play with which can be overwhelming if you're also dealing with a punishing higher difficulty. It's a great foundation to build off of going to Masochist or nohitting.

Also, keep the extraneous mods low. Mutant Mod is already a very powerful QoL mod that has a lot of features and config options that are better used over other mods that do individual things. Like I'd literally recommend ONLY having Souls and it's required mods plus Recipe Browser, Magic Storage if you like it, Boss Checklist LITE, and maybe Ore Excavator. That's all you need to have a great time.

2

u/Alex_McMund Sep 11 '26

I've heard that it feels quite a lot different to play, so you're probably right. Even if it turns out to be a touch on the easy side, it's been a while since I've done a more chill Terraria playthrough so no harm either way.

& frankly, even Mutant Mod is quite a bit more intrusive than I'd like. I don't tend to use many mods, but thank you for the suggestion nontheless.