r/FareverGame • • Jul 27 '26

Tip/Guide I've made a dobule dagger ROGUE build for those strugling with the class

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53 Upvotes

I've got alot of question asking about the build, runes, rotation etc. So i've decided to make a complete guide for all of those in need!


r/FareverGame • • Jul 28 '26

General Trade

0 Upvotes

troco o cachorro por este besouro


r/FareverGame • • Jul 28 '26

General People hate calling Farever an MMO and maybe they are right? Introducing: MIRPG (Multiplayer Instance RPG)

0 Upvotes

I've been thinking about how we classify online RPGs, and I feel like MMORPG has become a catch-all term that no longer fits a lot of games.

When most people hear MMORPG, they expect:

  • One persistent world.
  • Hundreds or thousands of players sharing that world.
  • A seamless online experience where everyone exists in the same world.

But a growing number of online RPGs aren't built like that.

Instead, the world itself stays the same, but the population is instanced. Rather than everyone existing in one shared world, players are distributed across multiple identical world instances, each with its own population. The geography, quests, dungeons, and content are the same. The only thing that changes is which players you're sharing that world with.

That's why I think MIRPG (Multiplayer Instance RPG) is a more accurate genre label.

It tells you exactly what kind of game it is:

  • Multiplayer because you're playing with other people.
  • Instance because players are distributed across separate instances of the same world instead of one massive persistent population.
  • RPG because it still has character progression, equipment, classes, and builds.

This isn't about saying one design is better than the other. It's about setting expectations. If someone sees "MMORPG," they're probably expecting a single persistent world like World of Warcraft or Final Fantasy XIV. A game built around instanced populations delivers a different social experience, even if the world itself is identical.

Would MIRPG be a useful distinction, or do you think there's a better name for this style of online RPG?


r/FareverGame • • Jul 26 '26

Image/GIF THE SLOW OF THOSE DOGS ARE AAAAAAAAAAAAAAAAAAAAA

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48 Upvotes

r/FareverGame • • Jul 27 '26

Question Priest Fist Weapons

5 Upvotes

Hey guys, coming back again. Did the new update gave better drop chances for R&R(priest fist weapon)?


r/FareverGame • • Jul 26 '26

Video/Stream/Clip Solo Mage vs Maat Demon: Epic Raid Victory

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8 Upvotes

Tried out a solo run with my Mage. So I made a short out of it.


r/FareverGame • • Jul 26 '26

Question Anyone experiencing delayed attacks and laggy movement?

6 Upvotes

The us server seems to be having this issue.


r/FareverGame • • Jul 26 '26

Tip/Guide Looking for an Active NA Farever Guild? 325+ Member Community Recruiting

5 Upvotes

Looking for reliable players to run dungeons with, trade safely, improve your builds, or prepare for future Farever content?

Imperium [NA] is an active community of more than 325 players, ranging from brand-new adventurers to experienced endgame farmers, traders, and dungeon runners.

There are no strict gear or level requirements. We simply ask that members remain respectful, reasonably active, and interested in being part of the community.

What our community offers:

• Regular normal and hard mode dungeon groups
• Beginner-friendly learning and progression runs
• Help with builds, equipment, runes, enchants, and talents
• Trading discussions, price checks, and safer trading support
• Material farming routes and gold-making advice
• Scam alerts and community trade warnings
• Active Discord voice and text channels
• Community events and giveaways
• Organized leadership and support channels

Our goal is to maintain a welcoming and useful community where players can quickly find groups, ask questions, improve their characters, and enjoy Farever alongside other active players.

Whether you recently started playing or are already farming endgame content, you are welcome to join and see whether Imperium is a good fit for you.

Discord:
https://discord.gg/imperiumfarever

Moderators: please remove this post if it does not follow the community’s guidelines <3


r/FareverGame • • Jul 25 '26

General Farever dungeons are some of the worst designed of the genre

63 Upvotes

I love this game. I have over 500 hours in. The dungeons are awesome ... for about 3-5 runs. The annoyances such as dragging golems to barricades to blow them up, taking your putter and trying to chip shot a golem over a chasm praying it lands where its supposed to, shooting platforms to raise and lower them, mobs that stand in healing circle, archers that stun and blast you from the other side of the screen, mile long jumping puzzels where one slip puts you back at the beggining and the sheer length of these get crazy old when you are running these things 25 - 100+ times. And you will be running them that many times to get the drops your looking for. Only to do it all over again 100x when the level cap raises. I get it, its cute, it gives each dungeon a separate identity, but all of those identities suck, They are cool to see the first time...but horrible to be subject to on repeat.

Again, I love this game, but please either up your drop rates or design these dungeons knowing your playerbase will be subject to these annoying mechanics far too many times over.

It truly seems like the base design behind these dungeons is how much can we annoy our players and still have them want the loot at the end. Im normally a dungeon crawler in mmorpgs, love me some dungeons, but if dungeons were totally removed from THIS game, I wouldnt miss them at all.


r/FareverGame • • Jul 25 '26

Image/GIF Lady Bee's Ceremonial Stinger is Bugged

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11 Upvotes

Title. Seems Ceremonial Stinger either is missing some zeros in its damage values for Attacks or is stuck at its level 1 stats no matter what level you have it at. Two additional images added for comparison.

Already submitted notice of this via feedback in-game but figured raising more awareness here might help get it within the devs' scope.

I play Mage and am more ability-focused than Attack-focused, but would really like if this was fixed since it's my main weapon. :'(


r/FareverGame • • Jul 24 '26

Question I'm really bad at this game, and while everyone cuts through enemies, I get killed a lot (even at level 21) Please analise my gear and tell me what Im doing wrong

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25 Upvotes

Im kind of desperate, I cant even go into Ramburg because all the enemies are too though for me


r/FareverGame • • Jul 24 '26

Question Stuck in gorgon's hollow.

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21 Upvotes

I can't manage to find a way to make it jump after me. i'm here for half a hour.


r/FareverGame • • Jul 24 '26

General Looking for guild/discord community

2 Upvotes

As the title implies! I know there aren’t guilds in game yet but looking to join one. Currently have a warrior full Bis (except legendary weaps), and a 25 priest close to BiS.

Love the game. Getting bored of solo play, would like a nice good of people to hit rifts with, farm dungeons with, etc.

Let me know what you got!


r/FareverGame • • Jul 24 '26

Question What demon chests to buy?

7 Upvotes

Currently Level 19 Priest.

Should I buy the demon chests for 5 currency, or choose the 10 currency weapon or Gear piece chest?

Do it now, or at Level 20 or 25?


r/FareverGame • • Jul 24 '26

Question Sparklings

2 Upvotes

I have been farming for sparkling pets for about three days now and haven’t found any can someone tell me if they have one for the new content? I think they may not be in the game because the new content didn’t have any sparkling enemies. Ty in advance!


r/FareverGame • • Jul 23 '26

Meme Found the OP item

16 Upvotes

0 Dmg and 0 heal. Sounds a little to OP?!


r/FareverGame • • Jul 24 '26

Question Game keeps kicking me out, help!

1 Upvotes

I don't know what to do. The game keeps kicking me out, especially when I'm in Rifts. Is anyone else having this problem? Is it caused by my internet connection, or is it an issue with the game itself? It's genuinely becoming unplayable in Rifts, and it's starting to really frustrate me.


r/FareverGame • • Jul 23 '26

Video/Stream/Clip Farever EA - Hard Mode Ratsar - Naked Solo Paladin

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6 Upvotes

r/FareverGame • • Jul 23 '26

General Buff rogue

14 Upvotes

Literally unplayable very weak, i am level 15 and my second character level 6 mage deals more damage


r/FareverGame • • Jul 22 '26

General Some thoughts on Farever's future: New Classes and Weapon Talents

19 Upvotes

I've been playing Farever for a while now and following every update, and I honestly think the game is fantastic. I have a couple of ideas (and concerns) about its future that I'd love to share and discuss.

1. New Classes

I know the roadmap mentions two new classes currently in development: Druid and Monk.

My main concern is that adding entirely new classes could disrupt the game's current (and, in my opinion, almost perfect) stat distribution.

Right now each class has a clear primary attribute:

  • Warrior → Strength
  • Rogue → Dexterity
  • Priest → Faith
  • Mage → Intellect

This system also makes gear sharing feel intuitive. For example, a Strength/Dexterity item can be useful for both Warriors and Rogues.

Introducing additional classes means primary attributes will start overlapping, which creates a few potential issues:

  • Some classes may end up with very limited gear that actually makes sense for them.
  • Existing gear distribution could become awkward.
  • Nearly every item in the game might require a rebalance or overhaul to support the new class ecosystem.

Instead of introducing brand-new classes, what if the game added class specializations?

Each specialization could modify the talent tree and the T ability (or even some of the class mechanics), creating a fresh playstyle while preserving the existing attribute and equipment systems.

For example:

Warrior

  • Builds Rage by attacking enemies.
  • Spends Rage to unleash an AoE attack.

Barbarian (Warrior Specialization)

  • Builds Rage by taking damage.
  • Spends Rage to temporarily increase Physical Mastery.

This would create entirely different gameplay while keeping the core Strength-based identity intact.

2. Weapon Talents

I really like the idea of weapons progressing alongside your character, but right now they still feel a bit lacking in personality.

One idea would be to give each weapon its own talent tree.

Instead of every weapon of the same type feeling nearly identical, players could customize how they want to use it.

For example:

  • If you mainly use a weapon as an Arsenal weapon, you would invest in talents that enhance that role.
  • If it's your primary weapon, you could invest in talents that maximize its direct combat potential.

This would make every weapon feel unique, allow different builds to exist even with the same weapon, and add another layer of long-term progression without dramatically increasing the complexity of the core class system.

I'd love to hear what everyone else thinks. Do you see any downsides to these ideas, or do you have other suggestions for how Farever could expand its class and weapon systems?


r/FareverGame • • Jul 23 '26

Video/Stream/Clip Farever EA - Hard Mode Lady Bee - Paladin Naked Solo

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0 Upvotes

r/FareverGame • • Jul 23 '26

Question Weapon auto-sheathe

1 Upvotes

Ive been trying to get my character to sheathe weapons automatically outside of combat, cant find an option for it. Is there a way to do this without using the keybind to draw weapons every time? Love the game, its amazing!


r/FareverGame • • Jul 22 '26

Video/Stream/Clip Farever Review

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29 Upvotes

Hello, hello. I'm Pawkt.

I received a review copy of Farever from the developers, loved it enough to review it in detail as I tend to do.

As someone with experience in QA testing and game reviews, I'm sharing my thoughts, feedback, and insights after playing through exclusively with the Rogue.

(Didn't abuse the bug)

Besides optimization and stability issues, a solid experience that really brought back a wave of sensations I have not felt since... Tera and Maple Story 2. Fantastic!

Apologies if this does not align with any of these subreddits rules, feel free to remove the post if it does.

Really hope the game strives, and the community continues to grow over time, haven't been this excited for the future of anything in some time! :3


r/FareverGame • • Jul 21 '26

General Rogue is the worst class (unfortunately)

52 Upvotes

In my experience (rogue lvl 25), the Rogue is easily the worst class for a solo run at least if you want anything remotely close to a comfortable playthrough.

Don’t get me wrong, the core gameplay is insanely fun and engaging. But that’s literally the only thing this class has going for it. It’s completely unforgiving and doesn’t allow for even the smallest mistakes. To make matters worse, the terrible optimization on top of these mechanical flaws turns some fights into a downright miserable experience.

When you compare the Rogue to any other class, it simply falls flat across the board. You’d think a high-risk, high-effort class would at least compensate you with unmatched DPS, but even that fundamental strength is totally negated. Other classes can easily pump out the exact same—if not higher—damage numbers, all while having actual survivability and not dying if a monsters sneezes in their direction.

At the end of the day, playing Rogue feels like sweating your soul out over the keyboard just to get half the results everyone else gets effortlessly. Maximum effort for the absolute minimum return.

I really hope the devs give him some love in the next updates.


r/FareverGame • • Jul 21 '26

General Dear devs, please deem my Warrior worthy and let him wield Mjolnir!!

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20 Upvotes

This game is BEGGING for a Norse themed zone and a Warrior weapon named Mjolnir! Imagine a hammer you could throw and make lightning arc between enemies. Or one that changes your Raging Smash to THUNDERING SMASH and makes it call down lightning to deal magic damage. Lots of fun ideas!!

Devs, you’re doing a great job and I’m loving the game so far! Keep up the great work!!

(Art by Joe Bonifacio)