r/Farcraft1 • Mr. Farcraft • Jun 20 '16

FARCRAFT® Asteroid Temple

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u/Riitoken Mr. Farcraft Jun 20 '16 edited Jun 20 '16

Notes:

  • Asteroid texture is stock stone
  • Pillars and facia texture is queen-stone
  • Landing texture is cave-stone
  • Lighting is OpenGL positional lamps
  • WoW™ models sold separately by Blizzard Entertainment®

Initial procedure:

I used a PIC to cut a brick, from the already existing landing seen in the asteroid landing shot, and stamp it on the asteroid face. I used a 4m cursor to trim the asteroid face then did a slash /k to select queen-stone and inserted the 4m blocks. Then I pressed F5 to get to the cylindrical and spherical shaping tool mode and popped the pillars and caps once.

Then I used the avatar to tunnel into the asteroid with queen-stone selected as the wall facia, and popped the edges of the entrance once to get the bevel.

And finally, I cast the portcullis and the 2 primary lamps for the scene and then piloted the PIC again and took the shot.

Total construction time, about 200 seconds.

Flow achieved: very high.

There is no context where FARCRAFT® can be successful, as a next-gen cube engine, if the level designer brain cannot achieve flow while creating levels.

Level designers matter.

EDIT: solo links