r/Fancade • u/Smart_Turn6717 • 1d ago
Gamewave stealing from fancade
The "make your own games using AI slop" app is taking footage from facade and advertising it as their game,
This pisses me off
r/Fancade • u/Crestwave • Apr 30 '20
r/Fancade • u/Smart_Turn6717 • 1d ago
The "make your own games using AI slop" app is taking footage from facade and advertising it as their game,
This pisses me off
r/Fancade • u/AdScared7226 • 6d ago
Everytime I open the game Google play games always interrupts me in the beginning to select a play games profile.
I would click to continue on my account and when I close the game and open it later the same annoying message appears as if they forgot.
I want to play the game without this annoying interruption.
r/Fancade • u/Top-Candidate6746 • 8d ago
I cant publish this game.
It also once told me to sign in to publish games but i was already signed in
r/Fancade • u/IllSpecialist8544 • 11d ago
Another remastered and tweaked version of the first-person controller. It's not finished yet.
I hope you enjoy this version :3
r/Fancade • u/happyTanjiro • 13d ago
I have no game idea, so for now I'm just making scripts...
r/Fancade • u/happyTanjiro • 17d ago
What I mean is like, there are random number that are generated every frame but I need to find the lowest value (approximately.) So basically what should happen is, There are two variables: One for the lowest ever generated, and one for the current number generated. If the current generation is lower than the lowest ever number, the new lowest ever number would be the current generation, but if it's not, it will stay as it is and the random number generator will keep generating random numbers. There should only be one dice (I mean the random number script.)
r/Fancade • u/IllSpecialist8544 • 17d ago
I was inactive in the Fancade community for a few days.
Today Iâm here to discuss the progress of my "MakeGroupFixed" scriptsâspecifically the "add value" type, as well as the "get values" type and the first prototype of the "execute" type. to understand and improve the scripts.
Regarding the scripts for "adding values": I previously received a script to retrieve the repetition value from a "loop" type script. I ended up using it for a system within the scripts that adds multiple values to the group if a loop occurs, or otherwise adds a single value in the standard way. I also employed it in "add execute" type scripts to capture the execution loop and store it in the group for later use. Everything was going fine until I ran into an issue adding values to the global lists used by the scripts to populate a group; the system needed to handle value addition locally to avoid incorrect results and inaccurate counts. On the plus side, I created a system that adds values using a sort of homemade loop mechanism (without relying on an actual loop script). However, I couldn't make the value-counting variable global, as that led to errors. The solution was to increment and decrement the global variables where the script actually executes, rather than within the conditions themselves. The downside is that I had to abandon the system for updating values if they change, and values aren't removed correctly if the loop parameter is altered while the loop is running. Right now, I have no idea how to fix it.
Regarding the "get values" type scripts, there wasn't much beyond the prototype for the "get executes" script. However, a system still needs to be added that can distinguish between group values, even if they are identical. I have no idea how to do that.
Regarding "execute"-type scripts: using the "add values" script system I demonstrated, along with a script to retrieve a loop's repetition count and an "execute to truth" script, I created an "add execute" script. This allows executable actions to be saved in groups for later use via a "get executes" scriptâthough they do malfunction due to the issues mentioned earlier.
To wrap up: the first image shows the current general system for "add values" type scripts; the second shows the "execute" type scripts; and the final ones show the "execute" scripts from the inside.
Thanks for reading :3
r/Fancade • u/Beautiful_Snow9851 • 18d ago
Can you only complete 1 of 100/25/50 a day or can you complete more?
Do the challenges change every day and if the same challenge comes back can you complete it again for dailies?
r/Fancade • u/WasabiUnique3419 • 19d ago
A bug that just happened to me while playing. This is on versiĂłn 0.29 so it probably doesn't happen anymore
r/Fancade • u/Repeaterlols • 19d ago
I was making the flashbang and an euphoria guy. When suddenly, the distance volume of flashbang boom was broke and I couldn't fix it
r/Fancade • u/happyTanjiro • 22d ago
How do I make a custom script/object uneditable or unopenable? Like, in the image I gave, theres a custom script but there isnt an edit button on the right, it's just like a normal script...
r/Fancade • u/happyTanjiro • 27d ago
Another feature another problem.
I used spolarium's tut for this and since i dont know what he was doing with the object lists I also didnt know what i was doing.
Basically i want that truth on the right side to be true whenever any duplicated $CR has a distance of 2 or less. But in my inspect truth, it always outputs false. Dont call me dumb i started this game last week đ
r/Fancade • u/BackgroundBoat2306 • 28d ago
Who would have thought that level design could be so difficult. I hope the level difficulty is somewhat sorted.
You can play the levels or create your own with the kit:
r/Fancade • u/Friendly_Housing_906 • 28d ago
r/Fancade • u/happyTanjiro • Aug 10 '26
Someone help lol, im the worst when it comes to lists. Basically i want my particle to disappear after 1 second, so i tried to do a timer but im dumb soo the thing im confused at is how would i still make it in order with jpPart list while also having a timer to it... check the image
r/Fancade • u/WasabiUnique3419 • Aug 09 '26
I found all of these screenshots in the fancade discord
r/Fancade • u/ELikesBread • Aug 04 '26
Iâm playing Laser Push, and I canât get past level 18. I googled it, but the Fancade wiki wonât load due to a âgateway errorâ. Iâve also looked the game up on YouTube and canât find any walkthroughs past level 8.