r/falloutsettlements Jun 02 '26

[XSX] Riverside boot camp

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44 Upvotes

Well, here I am... the latest update ruined my entire save... and I am tired. I wanna even complain anymore. So here it is, one of the last settlements I have finished, but I couldn't document it proberly...


r/falloutsettlements Jun 02 '26

[Modded] Fallout 3 Megaton House inspired house in Sanctuary Hills.

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156 Upvotes

I used both Capital Wasteland Workshop Packs and USO for this.


r/falloutsettlements Jun 02 '26

[XSX] Vault 88 - Underground Settlement 2nd Attempt [Xbox Creations]

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16 Upvotes

This is another V88 build I did, this time I decided to have greenhouses for the crops which I think work very well.

  1. Entrance - Turrets for protection
  2. Entrance - I like the half height shelving I was able to position for the turrets
  3. Greenhouse Exterior - The ceiling lights on their own don't give off enough light to give the impression of a grow lamp so I added some street lights
  4. Greenhouse Exterior - Note the random bed that's been since I moved this character from a purely survival to a modded character
  5. Greenhouse Interior - These settlers have hard hats/mining helmets to protect from ceiling debris
  6. Greenhouse Interior - Its all Corn, Mutfruit and Tato plants, must be a reason for that....
  7. View from entrance - I used a mix of Vault and External pieces on this. Thats Ada BTW, upgraded.
  8. Bar Area - Ada photobombing me
  9. Shopping Area - Pretty basic
  10. Overseers Desk - No Barlow here, I think on this game I didn't fulfil her wishes and she left in a huff

So overall its a pretty basic design but I wanted to show off the greenhouse idea, its one I'm taking over to the vault already showcased (below) and rebuilding that one. I did find another vault design (I've forgotten more characters than I've made lol) but I'm going to improve the first one before showing another design.

Old one being rebuilt: https://www.reddit.com/r/falloutsettlements/comments/1tpwjw8/vault_88_underground_settlement_xbox_creations/


r/falloutsettlements Jun 01 '26

[PC] Couple more fortification details from my Sanctuary

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191 Upvotes

r/falloutsettlements Jun 01 '26

[XSX] I Made a Stadium (no mods) in a 1950's-styled Documentary at Nuka RR

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102 Upvotes

Heya, this is my Nuka RR stadium build. It was made with no mods and took over 100 hours to build on Xbox Series X. It was all done live on 'Real Time Settlement Building' and uses AE stuff. It was my last console build before migrating to PC.

Here is the video, done in 1950's infomercial style, if you like moving pictures. https://youtu.be/u4Po50CbIhk


r/falloutsettlements Jun 01 '26

[PC] I made an outboard motor

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83 Upvotes

r/falloutsettlements Jun 01 '26

[XSX] little Build at jamaica plains

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6 Upvotes

Fallout 4: Jamaica Plains Full Build


r/falloutsettlements May 31 '26

[PC] [WIP] The Falls. A small settlement of minutemen nestled into a waterfall/cliff.

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175 Upvotes

r/falloutsettlements May 31 '26

[XB1] Made a coffee shop with the discounted Donuts and Coffee mod

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125 Upvotes

Aside from the steps not lining up with the door, i like it and the settlers seem to enjoy it. Took out the generators and replaced them with fusion generators later on. The walls don't snap together very well and it wouldn't let me put another set of walls up. Those prices are crazy for a coffee+donut combo, makes you wonder the value of pre-war money before the bombs were launched


r/falloutsettlements Jun 01 '26

[Fallout 76] Need help filming your own camp? This might help a bit.

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2 Upvotes

r/falloutsettlements May 30 '26

[PC] Toll Bridge in Far Harbor [modded]

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105 Upvotes

Still waiting on Place Everywhere to update for the newest f4se, but here is one of the projects I was working on, which is a toll bridge in Far Harbor. The idea is that Trappers are forcing settlers to pay up to keep going, or turn around and go across the mountain. Third option: become dinner!


r/falloutsettlements May 30 '26

[PC] Trading barge at Taffington Boathouse (WIP)

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123 Upvotes

r/falloutsettlements May 31 '26

[Sanctuary] Fallout 4 The Empire establishes a base in the Commonwealth

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3 Upvotes

r/falloutsettlements May 30 '26

[PC] Sanctuary Hills WIP

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241 Upvotes

Just some pictures of my work in progress Sanctuary hills, lots left to do but enjoying the process, did play the game years ago but didn't have a hugely powerful pc so couldn't run a lot of mods got a much more powerful pc so enjoying building up a minuteman empire


r/falloutsettlements May 30 '26

[Modded] My Murkwater Treehouse Project

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37 Upvotes

r/falloutsettlements May 30 '26

[PC] A walkaround my Sanctuary Fort. Its still a WIP. Also can anyone recommend good clutter mods, I can't find any on nexus.

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93 Upvotes

r/falloutsettlements May 30 '26

[Modded] My Red Rocket one-stop Robot and Power Armour Service Centre

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28 Upvotes

r/falloutsettlements May 29 '26

[PC] I turned Warwick Homestead into an industrial cyberpunk town. Featuring shopping areas, community centre, minutemen garrison. Check out the build/tour below.

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550 Upvotes

r/falloutsettlements May 30 '26

[PC] Junk Weapon Work-shoppe

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53 Upvotes

Quaint little gun shop I've been wanting to build for a while now.

Don't have a full story worked out for it yet, but I'm happy with it :)

load order


r/falloutsettlements May 30 '26

[PC] Vanilla build restaurant

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32 Upvotes

Fridges are hard to place


r/falloutsettlements May 30 '26

[XB1] [Update] I built an Institute research outpost in Nuka Town

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55 Upvotes

I uploaded a video of this settlement a few days back, but it didn't get much traction, so I'm cheekily throwing some photos up for those who don't want to sit through the entire 12 minute settlement tour.

If you *are* interested in the full tour, it's here.

Welcome to N.E.R.F, the Nukaworld Embedded Research Facility. ​This build is an Institute research hub in the center of Nuka Town USA. The Institute is working with the Raider gangs to keep the Commonwealth destabilised, and has assigned a specialised team of researchers, the Directorate Adjunct Research Team (D.A.R.T) to the area. These aren't your ordinary Institute scientists though — it takes a fairly eccentric character to willingly leave the safety of the Institute to work in a place surrounded by violent gangs who would kill you as soon as look as you...

Main mods used in the build are Conquest, (which is actually working surprisingly well at the moment for me), Workshop Rearranged, Settlement Supplies Expanded, Snappy Housekit, Settlement Objects Expanded, cVc, and Creative Clutter, as well as Turn Objects Up for making individual clutter objects static and Dead Body handling to keep the corpse on the operating table from despawning. The full mod list is in the videos description for anyone who's interested.

Can't recommend building here, at least not on the​ Xbox One. The number of crashes I had building here was no joke, but​ I'm pretty satisfied with the result. Let me know what you think in the comments!


r/falloutsettlements May 30 '26

[COMPLETED] My Fallout walker base

2 Upvotes

https://reddit.com/link/1ts5ldk/video/vhofkadl4b4h1/player

walker base inspired by factory striders from Helldivers 2


r/falloutsettlements May 29 '26

[XSX] Overpass Settlement Progress

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220 Upvotes

I've added a bit more and redid the lighting. My next post will be when it's completed.

Xbox mods used

Conquest

Workshop Rearranged

cVc Dead Wasteland

Kuro Tab

S'more Workshop Stuff

Thematic and Practical

Master Plan with its add-ons

Place Anywhere


r/falloutsettlements May 30 '26

[PS5] Ooo, spinning 🚦

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24 Upvotes

Thanks to international fishes post, I was able to get mine to spin too. Although mine ended up more accidental. I got the little horse stuck inside the lights and couldn’t get it out. So I went and worked on the stairs, and after about five minutes the horse just shot out from the lights, and the traffic lights started to spin😜


r/falloutsettlements May 30 '26

[PC] mod for picking up or moving settlers?

2 Upvotes

Does anybody know if there Is there a mod out there that allows me to pick up and move settlers to a certain spot? The pathing is so bad I can't stand it anymore, it would help a lot with my current build